package funkin.scripting.events; import funkin.game.Note; import funkin.game.Character; class NoteHitEvent extends CancellableEvent { public var note:Note; public var character:Character; public var player:Bool; public var noteType:String; public function new(note:Note, char:Character, player:Bool, ?noteType:String) { super(true); this.note = note; this.character = char; this.player = player; this.noteType = noteType; } }