var sound:Sound; function create() sound = Paths.sound('jeffGameover/jeffGameover-' + FlxG.random.int(1, 25, !Options.naughtyness ? [1, 3, 8, 13, 17, 21] : null)); function beatHit(cur:Int) if (cur == 0) { FlxG.sound.play(sound, 1, false, null, true, () -> if (!isEnding) FlxG.sound.music.fadeIn(4, 0.2, 1)); FlxG.sound.music.volume = 0.2; }