package funkin.menus; import flixel.math.FlxPoint; import flixel.text.FlxText; import flixel.tweens.FlxTween; import flixel.util.FlxColor; import flixel.util.FlxTimer; import flixel.util.typeLimit.OneOfTwo; import funkin.backend.FunkinText; import funkin.backend.scripting.events.CancellableEvent; import funkin.backend.scripting.events.menu.MenuChangeEvent; import funkin.backend.scripting.events.menu.storymenu.*; import funkin.backend.week.*; import funkin.savedata.FunkinSave; import haxe.io.Path; import haxe.xml.Access; class StoryMenuState extends MusicBeatState { public var characters:Map = []; public var weeks:Array = []; public var weekList:StoryWeeklist; // yes it supports parameters - Nex // To be removed later, when translation branch is merged into public - Neo public var scoreMessage:String = "WEEK SCORE:{0}"; public var scoreText:FlxText; public var tracklist:FlxText; public var weekTitle:FlxText; public var curDifficulty:Int = 0; public var curWeek:Int = 0; public var difficultySprites:Map = []; public var leftArrow:FlxSprite; public var rightArrow:FlxSprite; public var blackBar:FlxSprite; public var weekBG:FlxSprite; public var interpColor:FlxInterpolateColor; public var lerpScore:Float = 0; public var intendedScore:Int = 0; public var canSelect:Bool = true; public var weekSprites:FlxTypedGroup; public var characterSprites:FlxTypedGroup; //public var charFrames:Map = []; public override function create() { super.create(); loadXMLs(); persistentUpdate = persistentDraw = true; // WEEK INFO blackBar = new FlxSprite(0, 0).makeSolid(FlxG.width, 56, 0xFFFFFFFF); blackBar.color = 0xFF000000; blackBar.updateHitbox(); scoreText = new FunkinText(10, 10, 0, TU.translate("story.score", ["-"]), 36); scoreText.setFormat(Paths.font("vcr.ttf"), 32); weekTitle = new FlxText(10, 10, FlxG.width - 20, "", 32); weekTitle.setFormat(Paths.font("vcr.ttf"), 32, FlxColor.WHITE, RIGHT); weekTitle.alpha = 0.7; weekBG = new FlxSprite(0, 56).makeSolid(FlxG.width, 400, 0xFFFFFFFF); weekBG.color = weeks.length > 0 ? weeks[0].bgColor : Flags.DEFAULT_WEEK_COLOR; weekBG.updateHitbox(); weekSprites = new FlxTypedGroup(); // DUMBASS ARROWS var assets = Paths.getFrames('menus/storymenu/assets'); var directions = ["left", "right"]; leftArrow = new FlxSprite((FlxG.width + 400) / 2, weekBG.y + weekBG.height + 10 + 10); rightArrow = new FlxSprite(FlxG.width - 10, weekBG.y + weekBG.height + 10 + 10); for(k=>arrow in [leftArrow, rightArrow]) { var dir = directions[k]; arrow.frames = assets; arrow.animation.addByPrefix('idle', 'arrow $dir'); arrow.animation.addByPrefix('press', 'arrow push $dir', 24, false); arrow.animation.play('idle'); arrow.antialiasing = true; add(arrow); } rightArrow.x -= rightArrow.width; tracklist = new FunkinText(16, weekBG.y + weekBG.height + 44, Std.int(((FlxG.width - 400) / 2) - 80), TU.translate("story.tracks"), 32); tracklist.alignment = CENTER; tracklist.color = 0xFFE55777; add(weekSprites); for (e in [blackBar, scoreText, weekTitle, weekBG, tracklist]) { e.scrollFactor.set(); add(e); } add(characterSprites = new FlxTypedGroup()); for (i=>week in weeks) { var spr:MenuItem = new MenuItem(0, (i * 120) + 480, 'menus/storymenu/weeks/${week.sprite}'); weekSprites.add(spr); for (e in week.difficulties) { var le = e.toLowerCase(); if (difficultySprites[le] == null) { var diffSprite = new FlxSprite(leftArrow.x + leftArrow.width, leftArrow.y); diffSprite.loadAnimatedGraphic(Paths.image('menus/storymenu/difficulties/${le}')); diffSprite.setUnstretchedGraphicSize(Std.int(rightArrow.x - leftArrow.x - leftArrow.width), Std.int(leftArrow.height), false, 1); diffSprite.antialiasing = true; diffSprite.scrollFactor.set(); add(diffSprite); difficultySprites[le] = diffSprite; } } } interpColor = new FlxInterpolateColor(weekBG.color); // default difficulty should be the middle difficulty in the array // to be consistent with base game and whatnot, you know the drill curDifficulty = Math.floor(weeks[0].difficulties.length * 0.5); // debug stuff lol Logs.trace('Middle Difficulty for Week 1 is ${weeks[0].difficulties[curDifficulty]} (ID: $curDifficulty)'); changeWeek(0, true); DiscordUtil.call("onMenuLoaded", ["Story Menu"]); CoolUtil.playMenuSong(); } var __lastDifficultyTween:FlxTween; public override function update(elapsed:Float) { super.update(elapsed); lerpScore = lerp(lerpScore, intendedScore, 0.5); scoreText.text = TU.translate("story.score", [Math.round(lerpScore)]); if (canSelect) { if (leftArrow != null && leftArrow.exists) leftArrow.animation.play(controls.LEFT ? 'press' : 'idle'); if (rightArrow != null && rightArrow.exists) rightArrow.animation.play(controls.RIGHT ? 'press' : 'idle'); if (controls.BACK) { goBack(); } changeDifficulty((controls.LEFT_P ? -1 : 0) + (controls.RIGHT_P ? 1 : 0)); changeWeek((controls.UP_P ? -1 : 0) + (controls.DOWN_P ? 1 : 0) - FlxG.mouse.wheel); if (controls.ACCEPT) selectWeek(); } else { for(e in [leftArrow, rightArrow]) if (e != null && e.exists) e.animation.play('idle'); } interpColor.fpsLerpTo(weeks[curWeek].bgColor, 0.0625); weekBG.color = interpColor.color; } public override function beatHit(curBeat:Int) { super.beatHit(curBeat); if (characterSprites != null) // reason why I wanted to use a MusicBeatGroup, but eh, whatever - Nex characterSprites.forEachAlive(function(spr) spr.beatHit(curBeat)); } public function goBack() { var event = event("onGoBack", new CancellableEvent()); if (!event.cancelled) FlxG.switchState(new MainMenuState()); } public function changeWeek(change:Int, force:Bool = false) { if (change == 0 && !force) return; var event = event("onChangeWeek", EventManager.get(MenuChangeEvent).recycle(curWeek, FlxMath.wrap(curWeek + change, 0, weeks.length-1), change)); if (event.cancelled) return; curWeek = event.value; if (!force) CoolUtil.playMenuSFX(); for(k=>e in weekSprites.members) { e.targetY = k - curWeek; e.alpha = k == curWeek ? 1.0 : 0.6; } tracklist.text = '${TU.translate("story.tracks")}\n\n${[for(e in weeks[curWeek].songs) if (!e.hide) e.displayName.getDefault(e.name).toUpperCase()].join('\n')}'; weekTitle.text = weeks[curWeek].name.getDefault(""); if (characterSprites != null) for (i in 0...3) { var char = weeks[curWeek].chars[i]; var curChar:FunkinSprite = null; var newChar = null; if (char == null || (newChar = characters[char.name]) == null) modifyCharacterAt(i); else if ((curChar = cast characterSprites.members[i]) == null || newChar.name != curChar.name) modifyCharacterAt(i, newChar); // forcing the sprites to be FunkinSprite basically - Nex } changeDifficulty(0, true); MemoryUtil.clearMinor(); } var __oldDiffName = null; public function changeDifficulty(change:Int, force:Bool = false) { if (change == 0 && !force) return; var event = event("onChangeDifficulty", EventManager.get(MenuChangeEvent).recycle(curDifficulty, FlxMath.wrap(curDifficulty + change, 0, weeks[curWeek].difficulties.length-1), change)); if (event.cancelled) return; curDifficulty = event.value; if (__oldDiffName != (__oldDiffName = weeks[curWeek].difficulties[curDifficulty].toLowerCase())) { for(e in difficultySprites) e.visible = false; var diffSprite = difficultySprites[__oldDiffName]; if (diffSprite != null) { diffSprite.visible = true; if (__lastDifficultyTween != null) __lastDifficultyTween.cancel(); diffSprite.alpha = 0; diffSprite.y = leftArrow.y - 15; __lastDifficultyTween = FlxTween.tween(diffSprite, {y: leftArrow.y, alpha: 1}, 0.07); } } intendedScore = FunkinSave.getWeekHighscore(weeks[curWeek].id, weeks[curWeek].difficulties[curDifficulty]).score; } public function loadXMLs() { weekList = StoryWeeklist.get(true, false); // will only load week files AND NOT characters too (we will load them later only if needed)!! - Nex weeks = weekList.weeks; for (week in weeks) for (char in week.chars) if (char != null) addCharacter(char.name); } public function addCharacter(char:OneOfTwo) { // better to use unsafe casts for going fast - Nex var charObj:WeekData.WeekCharacter = null; var charName:String; charName = char is String ? cast char : (charObj = cast char).name; if (characters[charName] != null) return; // will load only if it can be saved inside the map - Nex characters[charName] = charObj == null ? Week.loadWeekCharacter(charName) : charObj; } public function modifyCharacterAt(i:Int, ?data:WeekData.WeekCharacter):FunkinSprite { var curChar:FunkinSprite = null; if (characterSprites != null) { var old = characterSprites.members[i]; if (old != null) { characterSprites.remove(old); old.destroy(); } if (data != null) { curChar = XMLUtil.createSpriteFromXML(data.xml, "", BEAT); curChar.offset.x += curChar.x; curChar.offset.y += curChar.y; curChar.setPosition((FlxG.width * 0.25) * (1 + i) - 150, 70); curChar.playAnim("idle", true, DANCE); characterSprites.insert(i, curChar); } else { //characterSprites.members[i] = null; // cant add nulls to flxgroups, so - Nex characterSprites.insert(i, new FunkinSprite()).visible = false; } } return curChar; } public function selectWeek() { var event = event("onWeekSelect", EventManager.get(WeekSelectEvent).recycle(weeks[curWeek], weeks[curWeek].difficulties[curDifficulty], curWeek, curDifficulty)); if (event.cancelled) return; canSelect = false; CoolUtil.playMenuSFX(CONFIRM); if (characterSprites != null) characterSprites.forEachAlive(function(spr) spr.playAnim("confirm", true, LOCK)); PlayState.loadWeek(event.week, event.difficulty); new FlxTimer().start(1, function(tmr:FlxTimer) { FlxG.switchState(new PlayState()); }); weekSprites.members[event.weekID].startFlashing(); } } class MenuItem extends FlxSprite { public var targetY:Float = 0; public function new(x:Float, y:Float, path:String) { super(x, y); CoolUtil.loadAnimatedGraphic(this, Paths.image(path, null, true)); screenCenter(X); antialiasing = true; } private var isFlashing:Bool = false; public function startFlashing():Void { isFlashing = true; } // if it runs at 60fps, fake framerate will be 6 // if it runs at 144 fps, fake framerate will be like 14, and will update the graphic every 0.016666 * 3 seconds still??? // so it runs basically every so many seconds, not dependant on framerate?? // I'm still learning how math works thanks whoever is reading this lol // var fakeFramerate:Int = Math.round((1 / FlxG.elapsed) / 10); // hi ninja muffin // i have found a more efficient way // dw, judging by how week 7 looked you prob know how to do maths // goodbye var time:Float = 0; override function update(elapsed:Float) { super.update(elapsed); time += elapsed; y = CoolUtil.fpsLerp(y, (targetY * 120) + 480, 0.17); if (isFlashing) color = (time % 0.1 > 0.05) ? FlxColor.WHITE : 0xFF33ffff; } } class StoryWeeklist { public var weeks:Array = []; public function new() {} public function getWeeksFromSource(source:funkin.backend.assets.AssetSource, useTxt:Bool = true, loadCharactersData:Bool = true) { var path:String = Paths.txt('weeks/weeks'); var weeksFound:Array = useTxt && Paths.assetsTree.existsSpecific(path, "TEXT", source) ? CoolUtil.coolTextFile(path) : [for (c in Paths.getFolderContent('data/weeks/weeks/', false, source)) if (Path.extension(c).toLowerCase() == "xml") Path.withoutExtension(c)]; if (weeksFound.length > 0) { for (w in weeksFound) { var week = Week.loadWeek(w, loadCharactersData); if (week != null) weeks.push(week); } return false; } return true; } public static function get(useTxt:Bool = true, loadCharactersData:Bool = true) { var weekList = new StoryWeeklist(); switch(Flags.WEEKS_LIST_MOD_MODE) { case 'prepend': weekList.getWeeksFromSource(MODS, useTxt, loadCharactersData); weekList.getWeeksFromSource(SOURCE, useTxt, loadCharactersData); case 'append': weekList.getWeeksFromSource(SOURCE, useTxt, loadCharactersData); weekList.getWeeksFromSource(MODS, useTxt, loadCharactersData); default /*case 'override'*/: if (weekList.getWeeksFromSource(MODS, useTxt, loadCharactersData)) weekList.getWeeksFromSource(SOURCE, useTxt, loadCharactersData); } return weekList; } }