Constructor
new(?X:Float, ?Y:Float, ?SimpleGraphic:Null<FlxGraphicAsset>)
Variables
@:value(false)cpu:Bool = false
@:value([])extra:Map<String, Dynamic> = []
@:value(-5000)lastHit:Float = -5000
Methods
@:value({ force : true })playAnim(anim:String, force:Bool = true):Void
inlinepress(time:Float):Void