Constructor
Variables
autoplayElapsed:Float = 0
Time elapsed since last autoplay. If this time exceeds timeUntilAutoplay, the currently selected song will play.
coopLabels:Array<String> = ["[TAB] Solo", "[TAB] Opponent Mode", "[TAB] Co-Op Mode", "[TAB] Co-Op Mode (Switched)"]
Array containing all labels for Co-Op / Opponent modes.
interpColor:FlxInterpolateColor
FlxInterpolateColor object for smooth transition between Freeplay colors.
Methods
changeCoopMode(change:Int = 0, force:Bool = false):Void
Change the current coop mode context.
Parameters:
change | How much to change |
|---|---|
force | Force the change, even if |
changeDiff(change:Int = 0, force:Bool = false):Void
Changes the current difficulty
Parameters:
change | How much to change. |
|---|---|
force | Force the change if |
changeSelection(change:Int = 0, force:Bool = false):Void
Change the current selection.
Parameters:
change | How much to change |
|---|---|
force | Force the change, even if |