package funkin.editors.character; import flixel.util.FlxColor; class CharacterPropertiesWindow extends UIWindow { public var newButton:UIButton; public var editButton:UIButton; public var characterInfo:UIText; public function new() { super(800-23,23 + 23, 450 + 23, 140, "Character Properties"); newButton = new UIButton( x +(450 + 23)- 25 - 3 - 200, y + 12 + 31, "New Character", null, 200); members.push(newButton); newButton.color = FlxColor.GREEN; editButton = new UIButton(newButton.x, newButton.y + 12 + 30 + 4, "Edit Character Info", function () { CharacterEditor.instance.editInfoWithUI(); }, 200); members.push(editButton); characterInfo = new UIText(x + 450 + 20 - 42 - 400, y + 36 + 10, 400, "0 Animations:\nFlipped:\nSprite:\nAnim:\nOffset: (,)"); characterInfo.alignment = LEFT; members.push(characterInfo); } }