package funkin.backend.utils; import flixel.sound.FlxSound; import lime.media.AudioBuffer; #if lime_vorbis import lime.media.vorbis.Vorbis; import lime.media.vorbis.VorbisFile; import lime.utils.ArrayBuffer; #end // ORIGINAL CODES FROM YOSH & LUNAR https://github.com/CodenameCrew/YoshiCrafterEngine/blob/main/source/WaveformSprite.hx // REWRITTEN BY RALTYRO class AudioAnalyzer { public var sound:FlxSound; public var buffer:AudioBuffer; var __toBits:Float; var __wordSize:Int; var __bitUnsignedSize:Int; var __bitSize:Int; var __min:Array = []; var __max:Array = []; //var __ln10:Float = 2.3025850929940456; //var __ln2:Float = 0.6931471805599453; #if lime_vorbis var __vorbis:VorbisFile; #end public function new(sound:FlxSound) { this.sound = sound; __check(); } public function getLevels(levels:Array, barCount:Int, duration:Float):Float { __check(); // TODO: implement FFT return 0; } inline function __check() if (sound.buffer != buffer) { __bitSize = 1 << ((buffer = sound.buffer).bitsPerSample - 1); __bitUnsignedSize = 1 << buffer.bitsPerSample; __toBits = buffer.sampleRate / 1000 * buffer.channels * (__wordSize = buffer.bitsPerSample >> 3); __vorbis = null; __min.resize(buffer.channels); __max.resize(buffer.channels); } /** * Returns a peak of an attached FlxSound from startPos to endPos in milliseconds. * @param startPos Start Position of the FlxSound in milliseconds. * @param endPos End Position of the FlxSound in milliseconds. * @param outMin The output minimum value from the analyzer, indices is in channels (0 to -0.5 -> 0 to 0.5) (Optional) * @param outMax The output maximum value from the analyzer, indices is in channels (Optional) * @return Output Amplitude value **/ public function analyze(startPos:Float, endPos:Float, ?outMin:Array, ?outMax:Array):Float { __check(); if (buffer.data != null) return __analyze(startPos, endPos, outMin, outMax); #if lime_vorbis else if (__prepareVorbis()) return __analyzeVorbis(startPos, endPos, outMin, outMax); #end return 0; } function __analyze(startPos:Float, endPos:Float, ?outMin:Array, ?outMax:Array):Float { __prepareAmplitude(); var pos = Math.floor(startPos * __toBits), end = Math.floor(endPos * __toBits), buf = buffer.data #if !js .buffer #end; var c = Math.floor((pos % (__wordSize * buffer.channels)) / __wordSize), b = 0, w = 0; pos -= pos % __wordSize; end -= end % __wordSize; while (pos < end) { if (__wordSize == 1) b = #if js buf[pos++] #else buf.get(pos++) #end - __bitSize; else { while (w < buffer.bitsPerSample) { b |= #if js buf[pos] #else buf.get(pos) #end << w; w += 8; pos++; } if (b > __bitSize) b -= __bitUnsignedSize; } if (__max[c] < b) __max[c] = b; else if (__min[c] < (b = -b)) __min[c] = b; if (++c > buffer.channels) c = 0; w = b = 0; } return __getAmplitude(outMin, outMax); } inline function __prepareAmplitude() for (i in 0...buffer.channels) __min[i] = __max[i] = 0; inline function __getAmplitude(?outMin:Array, ?outMax:Array):Float { var min = 0, max = 0, useOutput = outMin != null && outMax != null, v:Float; for (i in 0...buffer.channels) { if (__min[i] > min) min = __min[i]; if (__max[i] > max) max = __max[i]; if (useOutput) { if (outMin[i] < (v = __min[i] / __bitSize)) outMin[i] = v; if (outMax[i] < (v = __max[i] / __bitSize)) outMax[i] = v; } } return (max + min) / __bitSize; } #if lime_vorbis // As far i know, only native supports vorbis var __buffer:ArrayBuffer; var __bufferSize:Int; function __prepareVorbis():Bool @:privateAccess { if (buffer.__srcVorbisFile == null) return __vorbis != null; if (__vorbis != null) return true; if ((__vorbis = buffer.__srcVorbisFile.clone()) != null) { // IM HOPING IT HAVE A GC CLOSURE. __buffer = new ArrayBuffer(__bufferSize = 0x400 * buffer.channels * (buffer.bitsPerSample >> 3)); return true; } return false; } function __analyzeVorbis(startPos:Float, endPos:Float, ?outMin:Array, ?outMax:Array):Float @:privateAccess { var n = Math.floor((endPos - startPos) * __toBits); if ((n -= n % __wordSize) < __wordSize) return 0; var pos = 0, c = 0, b = 0, w = 0; __prepareAmplitude(); var backend = sound._source != null ? sound._source.__backend : null; if (backend != null && backend.streamTimer != null) { var i = backend.bufferSizes.length - backend.queuedBuffers; var time = backend.bufferTimes[i] * 1000; if (startPos >= time && startPos < backend.bufferTimes[backend.bufferSizes.length - 1] * 1000) { var buf = backend.bufferDatas[i].buffer, size = backend.bufferSizes[i]; c = Math.floor(((pos = Math.floor((startPos - time) * __toBits)) % (__wordSize * buffer.channels)) / __wordSize); pos -= pos % __wordSize; while (n > 0) { if (__wordSize == 1) b = buf.get(pos++) - __bitSize; else { while (w < buffer.bitsPerSample) { b |= buf.get(pos) << w; w += 8; pos++; } if (b > __bitSize) b -= __bitUnsignedSize; } if (__max[c] < b) __max[c] = b; else if (__min[c] < (b = -b)) __min[c] = b; if (++c > buffer.channels) c = 0; if (pos >= size) { if (++i >= backend.bufferDatas.length) break; size = backend.bufferSizes[i]; buf = backend.bufferDatas[i].buffer; pos = 0; } w = b = 0; n -= __wordSize; } if (n == 0) return __getAmplitude(outMin, outMax); startPos = pos / __toBits + time; pos = c = 0; } } if (Math.abs(startPos - __vorbis.timeTell() * 1000) > 4) { if (startPos < 1) __vorbis.rawSeek(0); else __vorbis.timeSeek(startPos / 1000); } var isBigEndian = lime.system.System.endianness == lime.system.Endian.BIG_ENDIAN, result; while (n > 0) { n -= (result = __vorbis.read(__buffer, 0, n < __bufferSize ? n : __bufferSize, isBigEndian, __wordSize, true)); if (result == Vorbis.HOLE) continue; else if (result <= 0) break; while (pos < result) { if (__wordSize == 1) b = __buffer.get(pos++) - __bitSize; else { while (w < buffer.bitsPerSample) { b |= __buffer.get(pos) << w; w += 8; pos++; } if (b > __bitSize) b -= __bitUnsignedSize; } if (__max[c] < b) __max[c] = b; else if (__min[c] < (b = -b)) __min[c] = b; if (++c > buffer.channels) c = 0; w = b = 0; } pos = 0; } return __getAmplitude(outMin, outMax); } #end }