package funkin.backend.scripting.events; import funkin.game.StrumLine; final class InputSystemEvent extends CancellableEvent { /** * Array containing whenever a specific control is pressed or not. * For example, `pressed[0]` will return whenever the left strum was pressed. */ public var pressed:Array; /** * Array containing whenever a specific control was pressed (not hold) this frame or not. * For example, `justPressed[0]` will return whenever the left strum was just pressed. */ public var justPressed:Array; /** * Array containing whenever a specific control was released this frame or not. * For example, `justReleased[0]` will return whenever the left strum was just released. */ public var justReleased:Array; /** * Strumline which input is being processed. */ public var strumLine:StrumLine; /** * ID of the Strumline. */ public var strumLineID:Int; }