package funkin.desktop.windows; import flixel.FlxObject; class WindowDragHitbox extends FlxObject { public var parent:Window; public var left:Float; public var top:Float; public var right:Float; public var dragging:Bool = false; public function new(left:Float, top:Float, right:Float, height:Float) { x = left; y = top; this.left = left; this.top = top; this.right = right; this.height = height; } public override function get_width() { return parent.windowWidth - left - right; } public override function update(elapsed:Float) { super.update(elapsed); if (dragging) { if (DesktopMain.instance.mouseInput.justReleased) dragging = false; DesktopMain.instance.mouseInput.cancel(); } else { if (FlxG.mouse.overlaps(this)) { if (DesktopMain.instance.mouseInput.justPressed) { dragging = true; } DesktopMain.instance.mouseInput.cancel(); } } } }