package funkin.editors.character; import haxe.xml.Printer; import haxe.xml.Access; import funkin.editors.character.CharacterAnimsWindow.CharacterAnimButtons; import funkin.backend.utils.XMLUtil.AnimData; import flixel.math.FlxPoint; import flixel.animation.FlxAnimation; import funkin.editors.ui.UIContextMenu.UIContextMenuOption; import flixel.input.keyboard.FlxKey; import funkin.game.Character; class CharacterEditor extends UIState { var __character:String; public var character:Character; public var ghosts:CharacterGhostsHandler; public static var instance(get, null):CharacterEditor; private static inline function get_instance() return FlxG.state is CharacterEditor ? cast FlxG.state : null; /** * CHARACTER UI STUFF */ public var characterBG:FunkinSprite; public var topMenu:Array; public var topMenuSpr:UITopMenu; public var uiGroup:FlxTypedGroup = new FlxTypedGroup(); // WINDOWS public var characterPropertiresWindow:CharacterPropertiesWindow; public var characterAnimsWindow:CharacterAnimsWindow; // camera for the character itself so that it can be unzoomed/zoomed in again public var charCamera:FlxCamera; // camera for the animations list public var animsCamera:FlxCamera; // camera for the ui public var uiCamera:FlxCamera; public var undoList:Array = []; public var redoList:Array = []; public function new(character:String) { super(); __character = character; } public override function create() { super.create(); topMenu = [ { label: "File", childs: [ { label: "New", onSelect: _file_new, }, null, { label: "Save", keybind: [CONTROL, S], onSelect: _file_save, }, { label: "Save As...", keybind: [CONTROL, SHIFT, S], onSelect: _file_saveas, }, null, { label: "Exit", onSelect: _file_exit } ] }, { label: "Edit", childs: [ { label: "Undo", keybind: [CONTROL, Z], onSelect: _edit_undo }, { label: "Redo", keybinds: [[CONTROL, Y], [CONTROL, SHIFT, Z]], onSelect: _edit_redo } ] }, { label: "Character", childs: [ { label: "New Animation", keybind: [CONTROL, N], onSelect: _char_add_anim, }, { label: "Edit Animation", onSelect: _char_edit_anim, }, { label: "Delete Animation", keybind: [DELETE], onSelect: _char_remove_anim, }, null, { label: "Edit Info", onSelect: _char_edit_info, } ] }, { label: "Playback", childs: [ { label: "Play Animation", keybind: [SPACE], onSelect: _playback_play_anim, }, { label: "Stop Animation", onSelect: _playback_stop_anim } ] }, { label: "Offsets", childs: [ { label: "Move Left", keybind: [LEFT], onSelect: _offsets_left, }, { label: "Move Up", keybind: [UP], onSelect: _offsets_up, }, { label: "Move Down", keybind: [DOWN], onSelect: _offsets_down, }, { label: "Move Right", keybind: [RIGHT], onSelect: _offsets_right, }, null, { label: "Move Extra Left", keybind: [SHIFT, LEFT], onSelect: _offsets_extra_left, }, { label: "Move Extra Up", keybind: [SHIFT, UP], onSelect: _offsets_extra_up, }, { label: "Move Extra Down", keybind: [SHIFT, DOWN], onSelect: _offsets_extra_down, }, { label: "Move Extra Right", keybind: [SHIFT, RIGHT], onSelect: _offsets_extra_right, }, null, { label: "Clear Offsets", keybind: [CONTROL, R], onSelect: _offsets_clear, } ] }, { label: "View", childs: [ { label: "Zoom in", keybind: [CONTROL, NUMPADPLUS], onSelect: _view_zoomin }, { label: "Zoom out", keybind: [CONTROL, NUMPADMINUS], onSelect: _view_zoomout }, { label: "Reset zoom", keybind: [CONTROL, NUMPADZERO], onSelect: _view_zoomreset }, ] }, ]; charCamera = FlxG.camera; uiCamera = new FlxCamera(); uiCamera.bgColor = 0; animsCamera = new FlxCamera(800-23,140+23+30+46,450+23,511-24-30); animsCamera.bgColor = 0; characterBG = new FunkinSprite(0, 0, Paths.image('editors/character/WOAH')); characterBG.cameras = [charCamera]; characterBG.screenCenter(); characterBG.scale.set(FlxG.width/characterBG.width, FlxG.height/characterBG.height); characterBG.scrollFactor.set(); add(characterBG); FlxG.cameras.add(uiCamera); FlxG.cameras.add(animsCamera); character = new Character(0,0,__character); character.debugMode = true; character.cameras = [charCamera]; ghosts = new CharacterGhostsHandler(character); ghosts.cameras = [charCamera]; add(ghosts); add(character); topMenuSpr = new UITopMenu(topMenu); topMenuSpr.cameras = uiGroup.cameras = [uiCamera]; characterPropertiresWindow = new CharacterPropertiesWindow(); characterAnimsWindow = new CharacterAnimsWindow(character); uiGroup.add(characterPropertiresWindow); uiGroup.add(characterAnimsWindow); playAnimation(character.getNameList()[0]); add(topMenuSpr); add(uiGroup); } private var movingCam:Bool = false; private var camDrag:FlxPoint = FlxPoint.get(0,0); private var camDragSpeed:Float = 1.2; private var nextScroll:FlxPoint = FlxPoint.get(0,0); public override function update(elapsed:Float) { super.update(elapsed); if (true) { if(FlxG.keys.justPressed.ANY) UIUtil.processShortcuts(topMenu); } if (character != null) characterPropertiresWindow.characterInfo.text = '(${character.getNameList().length}) Animations\nFlipped: ${character.flipX}\nSprite: ${character.sprite}\nAnim: ${character.getAnimName()}\nOffset: (${character.frameOffset.x}, ${character.frameOffset.y})'; if (!(characterPropertiresWindow.hovered || characterAnimsWindow.hovered)) { if (FlxG.mouse.wheel != 0) { zoom += 0.25 * FlxG.mouse.wheel; __camZoom = Math.pow(2, zoom); } if (FlxG.mouse.justReleasedRight) { closeCurrentContextMenu(); openContextMenu(topMenu[2].childs); } } if (FlxG.mouse.justPressedMiddle) { FlxG.mouse.getScreenPosition(charCamera, camDrag); camDrag *= camDragSpeed; camDrag += charCamera.scroll; } if (FlxG.mouse.pressedMiddle) { var pos = FlxG.mouse.getScreenPosition(charCamera); pos *= camDragSpeed; nextScroll.set((camDrag.x - pos.x), (camDrag.y - pos.y)); currentCursor = HAND; } else currentCursor = ARROW; charCamera.scroll.set( lerp(charCamera.scroll.x, nextScroll.x, 0.35), lerp(charCamera.scroll.y, nextScroll.y, 0.35) ); charCamera.zoom = lerp(charCamera.zoom, __camZoom, 0.125); characterBG.scale.set(FlxG.width/characterBG.width, FlxG.height/characterBG.height); characterBG.scale.set(characterBG.scale.x / charCamera.zoom, characterBG.scale.y / charCamera.zoom); } // UNDO/REDO LOGIC #if REGION public inline function addToUndo(c:CharacterChange) { redoList = []; undoList.insert(0, c); while(undoList.length > Options.maxUndos) undoList.pop(); } #end // TOP MENU OPTIONS #if REGION function _file_exit(_) { FlxG.switchState(new CharacterSelection()); } function _file_new(_) { } function _file_save(_) { #if sys sys.io.File.saveContent( Assets.getPath(Paths.xml('characters/${character.curCharacter}')), buildCharacter() ); return; #end _file_saveas(_); } function _file_saveas(_) { openSubState(new SaveSubstate(buildCharacter(), { defaultSaveFile: '${character.curCharacter}.xml' })); } function buildCharacter():String { var charXML:Xml = character.buildXML(); // clean if (charXML.exists("gameOverChar") && character.gameOverCharacter == "bf-dead") charXML.remove("gameOverChar"); if (charXML.exists("camx") && character.cameraOffset.x == 0) charXML.remove("camx"); if (charXML.exists("camy") && character.cameraOffset.y == 0) charXML.remove("camy"); if (charXML.exists("holdTime") && character.holdTime == 4) charXML.remove("holdTime"); if (charXML.exists("flipX") && !character.flipX) charXML.remove("flipX"); if (charXML.exists("scale") && character.scale.x == 1) charXML.remove("scale"); if (charXML.exists("antialiasing") && character.antialiasing) charXML.remove("antialiasing"); return "\n" + Printer.print(charXML, true); } function _edit_undo(_) { var v = undoList.shift(); switch (v) { case null: // do nothing case CEditInfo(oldInfo, newInfo): editInfo(oldInfo, false); case CCreateAnim(animID, animData): deleteAnim(animData.name, false); case CEditAnim(name, oldData, animData): editAnim(name, oldData, false); case CDeleteAnim(animID, animData): createAnim(animData, animID, false); case CChangeOffset(name, change): changeOffset(name, change * -1, false); case CResetOffsets(oldOffsets): for (anim => offsets in oldOffsets) { character.animOffsets.set(anim, offsets.clone()); ghosts.setOffsets(anim, offsets.clone()); } for (anim in character.getNameList()) characterAnimsWindow.animButtons[anim].updateInfo(anim, character.getAnimOffset(anim), ghosts.animGhosts[anim].visible); changeOffset(character.getAnimName(), FlxPoint.get(0, 0), false); // apply da new offsets } if (v != null) redoList.insert(0, v); } function _edit_redo(_) { var v = redoList.shift(); switch (v) { case null: // do nothing case CEditInfo(oldInfo, newInfo): editInfo(newInfo, false); case CCreateAnim(animID, animData): createAnim(animData, animID, false); case CEditAnim(name, oldData, animData): editAnim(oldData.name, animData, false); case CDeleteAnim(animID, animData): deleteAnim(animData.name, false); case CChangeOffset(name, change): changeOffset(name, change, false); case CResetOffsets(oldOffsets): clearOffsets(false); } if (v != null) undoList.insert(0, v); } function _char_add_anim(_) { createAnimWithUI(); } function _char_edit_anim(_) { editAnimWithUI(character.getAnimName()); } function _char_remove_anim(_) { deleteAnim(character.getAnimName()); } function _char_edit_info(_) { editInfoWithUI(); } public function createAnimWithUI() { FlxG.state.openSubState(new CharacterAnimScreen(null, (_) -> { if (_ != null) createAnim(_); })); } public function editAnimWithUI(name:String) { FlxG.state.openSubState(new CharacterAnimScreen(character.animDatas.get(name), (_) -> { if (_ != null) editAnim(name, _); })); } public function createAnim(animData:AnimData, animID:Int = -1, addtoUndo:Bool = true) { XMLUtil.addAnimToSprite(character, animData); ghosts.createGhost(animData.name); characterAnimsWindow.createNewButton(animData.name, FlxPoint.get(animData.x,animData.y), false, animID); playAnimation(animData.name); if (addtoUndo) addToUndo(CCreateAnim(character.getNameList().length, animData)); } public function editAnim(name:String, animData:AnimData, addtoUndo:Bool = true) { var oldAnimData:AnimData = character.animDatas.get(name); var button:CharacterAnimButtons = characterAnimsWindow.animButtons[name]; ghosts.removeGhost(name); XMLUtil.addAnimToSprite(character, animData); ghosts.createGhost(animData.name); button.updateInfo(animData.name, character.getAnimOffset(animData.name), ghosts.animGhosts[animData.name].visible); if (character.getAnimName() == animData.name) // update anim ifs its currently selected playAnimation(animData.name); if (addtoUndo) addToUndo(CEditAnim(animData.name, oldAnimData, animData)); } public function deleteAnim(name:String, addtoUndo:Bool = true) { if (character.getNameList().length-1 == 0) @:privateAccess character.animation._curAnim = null; else playAnimation(character.getNameList()[Std.int(Math.abs(character.getNameList().indexOf(name)-1))]); // undo shit blah blah var oldID:Int = character.getNameList().indexOf(name); var oldAnimData:AnimData = character.animDatas.get(name); ghosts.removeGhost(name); character.removeAnimation(name); if (character.animOffsets.exists(name)) character.animOffsets.remove(name); if (character.animDatas.exists(name)) character.animDatas.remove(name); characterAnimsWindow.removeButton(name); if (addtoUndo) addToUndo(CDeleteAnim(oldID, oldAnimData)); } public function editInfoWithUI() { FlxG.state.openSubState(new CharacterInfoScreen(character, (_) -> { if (_ != null) editInfo(_); })); } public function editInfo(newInfo:Xml, addtoUndo:Bool = true) { var lastAnim:String = character.getAnimName(); var oldInfo = character.buildXML(); character.applyXML(new Access(newInfo)); ghosts.updateInfos(newInfo); playAnimation(lastAnim); if (addtoUndo) addToUndo(CEditInfo(oldInfo, newInfo)); } public function ghostAnim(anim:String) { var ghost:Character = ghosts.animGhosts.get(anim); ghost.visible = !ghost.visible; var button:CharacterAnimButtons = characterAnimsWindow.animButtons[anim]; button.updateInfo(anim, character.getAnimOffset(anim), ghost.visible); } function _playback_play_anim(_) { if (character.getNameList().length != 0) playAnimation(character.getAnimName()); } function _playback_stop_anim(_) { if (character.getNameList().length != 0) character.stopAnimation(); } public function playAnimation(anim:String) { character.playAnim(anim, true); characterAnimsWindow.changeCurAnim(anim); } function _offsets_left(_) { changeOffset(character.getAnimName(), FlxPoint.get(!character.isFlippedOffsets() ? 1 : -1, 0)); } function _offsets_up(_) { changeOffset(character.getAnimName(), FlxPoint.get(0, 1)); } function _offsets_down(_) { changeOffset(character.getAnimName(), FlxPoint.get(0, -1)); } function _offsets_right(_) { changeOffset(character.getAnimName(), FlxPoint.get(!character.isFlippedOffsets() ? -1 : 1, 0)); } function _offsets_extra_left(_) { changeOffset(character.getAnimName(), FlxPoint.get(!character.isFlippedOffsets() ? 5 : -5, 0)); } function _offsets_extra_up(_) { changeOffset(character.getAnimName(), FlxPoint.get(0, 5)); } function _offsets_extra_down(_) { changeOffset(character.getAnimName(), FlxPoint.get(0, -5)); } function _offsets_extra_right(_) { changeOffset(character.getAnimName(), FlxPoint.get(!character.isFlippedOffsets() ? -5 : 5, 0)); } function _offsets_clear(_) { clearOffsets(); } function changeOffset(anim:String, change:FlxPoint, addtoUndo:Bool = true) { if (character.getNameList().length == 0) return; character.animOffsets.set(anim, character.getAnimOffset(anim) + change); characterAnimsWindow.animButtons[anim].updateInfo(anim, character.getAnimOffset(anim), ghosts.animGhosts[anim].visible); character.frameOffset.set(character.getAnimOffset(anim).x, character.getAnimOffset(anim).y); ghosts.updateOffsets(anim, change); if (addtoUndo) addToUndo(CChangeOffset(anim, change)); } function clearOffsets(addtoUndo:Bool = true) { if (character.getNameList().length == 0) return; var oldOffsets:Map = [ for (anim => offsets in character.animOffsets) anim => offsets.clone() ]; for (anim in character.getNameList()) { character.animOffsets[anim].zero(); characterAnimsWindow.animButtons[anim].updateInfo(anim, character.getAnimOffset(anim), ghosts.animGhosts[anim].visible); } ghosts.clearOffsets(); if (addtoUndo) addToUndo(CResetOffsets(oldOffsets)); } var zoom(default, set):Float = 0; var __camZoom(default, set):Float = 1; function set_zoom(val:Float) { return zoom = FlxMath.bound(val, -3.5, 1.75); // makes zooming not lag behind when continuing scrolling } function set___camZoom(val:Float) { return __camZoom = FlxMath.bound(val, 0.1, 3); } function _view_zoomin(_) { zoom += 0.25; __camZoom = Math.pow(2, zoom); } function _view_zoomout(_) { zoom -= 0.25; __camZoom = Math.pow(2, zoom); } function _view_zoomreset(_) { zoom = 0; __camZoom = Math.pow(2, zoom); } #end } enum CharacterChange { CEditInfo(oldInfo:Xml, newInfo:Xml); CCreateAnim(animID:Int, animData:AnimData); CEditAnim(name:String, oldData:AnimData, animData:AnimData); CDeleteAnim(animID:Int, animData:AnimData); CChangeOffset(name:String, change:FlxPoint); CResetOffsets(oldOffsets:Map); }