funkin.system

..
Action

AnimData

BPMChangeEvent

... @author

Conductor

Control

Since, in many cases multiple actions should use similar keys, we don't want the rebinding UI to list every action. ActionBinders are what the user percieves as an input so, for instance, they can't set jump-press and jump-release to different keys.

Controls

A list of actions that a player would invoke via some input device. Uses FlxActions to funnel various inputs to a single action.

CoolUtil

Device

DiscordClient

ErrorCode

FramerateField

KeyboardScheme

Main

MusicBeatState

MusicBeatSubstate

Paths

PlayingSound

Section

Song

SwagSection

SwagSong

XMLUtil

Class made to make XML parsing easier.