package funkin.menus; #if desktop import funkin.system.Discord.DiscordClient; #end import flash.text.TextField; import flixel.FlxG; import flixel.FlxSprite; import flixel.FlxState; import flixel.addons.display.FlxGridOverlay; import flixel.group.FlxGroup.FlxTypedGroup; import flixel.math.FlxMath; import flixel.text.FlxText; import flixel.util.FlxColor; import lime.utils.Assets; import funkin.system.Song; import funkin.data.FreeplaySonglist; import funkin.ui.Alphabet; import funkin.game.HealthIcon; import funkin.game.Highscore; using StringTools; class FreeplayState extends MusicBeatState { /** * Default background colors for songs without bg color */ public inline static var defaultColor:FlxColor = 0xFF9271FD; /** * How much time a song stays selected until it autoplays. */ public inline static var timeUntilAutoplay:Float = 1; var songs:Array = []; var selector:FlxText; var curSelected:Int = 0; var curDifficulty:Int = 1; var scoreText:FlxText; var diffText:FlxText; var lerpScore:Int = 0; var intendedScore:Int = 0; var songList:FreeplaySonglist; var scoreBG:FlxSprite; var bg:FlxSprite; private var grpSongs:FlxTypedGroup; private var curPlaying:Bool = false; private var iconArray:Array = []; override function create() { var initSonglist = CoolUtil.coolTextFile(Paths.json('freeplaySonglist')); songList = FreeplaySonglist.get(); songs = songList.songs; #if desktop // Updating Discord Rich Presence DiscordClient.changePresence("In the Menus", null); #end var isDebug:Bool = false; #if debug isDebug = true; #end // LOAD CHARACTERS bg = new FlxSprite(0, 0, Paths.image('menus/menuDesat')); if (songs.length > 0) bg.color = songs[0].color; add(bg); grpSongs = new FlxTypedGroup(); add(grpSongs); for (i in 0...songs.length) { var songText:Alphabet = new Alphabet(0, (70 * i) + 30, songs[i].songName, true, false); songText.isMenuItem = true; songText.targetY = i; grpSongs.add(songText); var icon:HealthIcon = new HealthIcon(songs[i].songCharacter); icon.sprTracker = songText; // using a FlxGroup is too much fuss! iconArray.push(icon); add(icon); // songText.x += 40; // DONT PUT X IN THE FIRST PARAMETER OF new ALPHABET() !! // songText.screenCenter(X); } scoreText = new FlxText(FlxG.width * 0.7, 5, 0, "", 32); // scoreText.autoSize = false; scoreText.setFormat(Paths.font("vcr.ttf"), 32, FlxColor.WHITE, RIGHT); // scoreText.alignment = RIGHT; scoreBG = new FlxSprite(scoreText.x - 6, 0).makeGraphic(1, 1, 0xFF000000); scoreBG.alpha = 0.6; add(scoreBG); diffText = new FlxText(scoreText.x, scoreText.y + 36, 0, "", 24); diffText.font = scoreText.font; add(diffText); add(scoreText); changeSelection(); changeDiff(); // FlxG.sound.playMusic(Paths.music('title'), 0); // FlxG.sound.music.fadeIn(2, 0, 0.8); selector = new FlxText(); selector.size = 40; selector.text = ">"; // add(selector); var swag:Alphabet = new Alphabet(1, 0, "swag"); // JUST DOIN THIS SHIT FOR TESTING!!! /* var md:String = Markdown.markdownToHtml(Assets.getText('CHANGELOG.md')); var texFel:TextField = new TextField(); texFel.width = FlxG.width; texFel.height = FlxG.height; // texFel. texFel.htmlText = md; FlxG.stage.addChild(texFel); // scoreText.textField.htmlText = md; trace(md); */ super.create(); } #if PRELOAD_ALL var autoplayElapsed:Float = 0; var songInstPlaying:Bool = true; var curPlayingInst:String = null; #end override function update(elapsed:Float) { super.update(elapsed); if (FlxG.sound.music.volume < 0.7) { FlxG.sound.music.volume += 0.5 * FlxG.elapsed; } lerpScore = Math.floor(lerp(lerpScore, intendedScore, 0.4)); if (Math.abs(lerpScore - intendedScore) <= 10) lerpScore = intendedScore; scoreText.text = "PERSONAL BEST:" + lerpScore; scoreText.x = FlxG.width - scoreText.width - 4; scoreBG.scale.set(scoreText.width + 8, 66); scoreBG.updateHitbox(); scoreBG.x = FlxG.width - scoreBG.width; diffText.x = Std.int(scoreBG.x + ((scoreBG.width - diffText.width) / 2)); bg.color = CoolUtil.lerpColor(bg.color, songs[curSelected].color, 0.0625); // putting it before so that its actually smooth updateOptionsAlpha(); #if PRELOAD_ALL autoplayElapsed += elapsed; if (!songInstPlaying && (autoplayElapsed > timeUntilAutoplay || FlxG.keys.justPressed.SPACE)) { if (curPlayingInst != (curPlayingInst = Paths.inst(songs[curSelected].songName))) FlxG.sound.playMusic(curPlayingInst, 0); songInstPlaying = true; } #end var upP = controls.UP_P; var downP = controls.DOWN_P; var accepted = controls.ACCEPT; if (upP) { changeSelection(-1); } if (downP) { changeSelection(1); } if (controls.LEFT_P) changeDiff(-1); if (controls.RIGHT_P) changeDiff(1); if (controls.BACK) { CoolUtil.playMenuSFX(2, 0.4); FlxG.switchState(new MainMenuState()); } if (accepted) { PlayState.storyDifficulty = curDifficulty; PlayState.SONG = Song.loadFromJson(songs[curSelected].songName, CoolUtil.difficultyString()); PlayState.isStoryMode = false; // PlayState.storyWeek = songs[curSelected].week; trace('CUR WEEK' + PlayState.storyWeek); FlxG.switchState(new PlayState()); } } function changeDiff(change:Int = 0) { curDifficulty += change; if (curDifficulty < 0) curDifficulty = 2; if (curDifficulty > 2) curDifficulty = 0; #if !switch intendedScore = Highscore.getScore(songs[curSelected].songName, curDifficulty); #end switch (curDifficulty) { case 0: diffText.text = "< EASY >"; case 1: diffText.text = '< NORMAL >'; case 2: diffText.text = "< HARD >"; } } function changeSelection(change:Int = 0) { CoolUtil.playMenuSFX(0, 0.4); curSelected += change; if (curSelected < 0) curSelected = songs.length - 1; if (curSelected >= songs.length) curSelected = 0; // selector.y = (70 * curSelected) + 30; #if !switch intendedScore = Highscore.getScore(songs[curSelected].songName, curDifficulty); // lerpScore = 0; #end #if PRELOAD_ALL autoplayElapsed = 0; songInstPlaying = false; #end } function updateOptionsAlpha() { var bullShit:Int = 0; for (i in 0...iconArray.length) { iconArray[i].alpha = lerp(iconArray[i].alpha, #if PRELOAD_ALL songInstPlaying ? 0.45 : #end 0.6, 0.25); } iconArray[curSelected].alpha = 1; for (item in grpSongs.members) { item.targetY = bullShit - curSelected; bullShit++; item.alpha = lerp(item.alpha, #if PRELOAD_ALL songInstPlaying ? 0.45 : #end 0.6, 0.25); // item.setGraphicSize(Std.int(item.width * 0.8)); if (item.targetY == 0) { item.alpha = 1; // item.setGraphicSize(Std.int(item.width)); } } } }