package funkin.editors.character; import flixel.math.FlxPoint; import flixel.util.FlxColor; class CharacterAnimButton extends UIButton { public var anim:String = ""; public function new(x:Float,y:Float,anim:String, offset:FlxPoint) { this.anim = anim; super(x,y, '$anim (${offset.x}, ${offset.y})', function () { CharacterEditor.instance.playAnimation(this.anim); }, Std.int(500-16)); autoAlpha = false; } public function updateInfo(anim:String, offset:FlxPoint, ghost:Bool) { this.anim = anim; } }