Files

21 lines
388 B
Haxe

package funkin.backend.scripting.events.gameplay;
import flixel.math.FlxPoint;
import funkin.game.StrumLine;
final class CamMoveEvent extends CancellableEvent {
/**
* Final camera position.
*/
public var position:FlxPoint;
/**
* Currently focused strumline.
*/
public var strumLine:StrumLine;
/**
* Number of focused characters
*/
public var focusedCharacters:Int;
}