# Conflicts: # commandline/commands/Compiler.hx # source/funkin/backend/FunkinSprite.hx # source/funkin/backend/MusicBeatState.hx # source/funkin/backend/MusicBeatSubstate.hx # source/funkin/backend/chart/Chart.hx # source/funkin/backend/chart/EventsData.hx # source/funkin/backend/scripting/GlobalScript.hx # source/funkin/backend/system/Controls.hx # source/funkin/backend/system/MainState.hx # source/funkin/backend/utils/AudioAnalyzer.hx # source/funkin/backend/utils/CoolUtil.hx # source/funkin/editors/character/CharacterInfoScreen.hx # source/funkin/editors/charter/Charter.hx # source/funkin/editors/charter/CharterSelection.hx # source/funkin/editors/charter/CharterStrumline.hx # source/funkin/editors/charter/CharterStrumlineButton.hx # source/funkin/editors/charter/SongCreationScreen.hx # source/funkin/editors/ui/UIDropDown.hx # source/funkin/editors/ui/UIFileExplorer.hx # source/funkin/game/Note.hx # source/funkin/game/PlayState.hx # source/funkin/game/SplashGroup.hx # source/funkin/game/Stage.hx # source/funkin/game/Strum.hx # source/funkin/menus/FreeplayState.hx # source/funkin/options/Options.hx # source/funkin/options/keybinds/KeybindsOptions.hx
191 lines
4.2 KiB
Haxe
191 lines
4.2 KiB
Haxe
package funkin.backend.utils;
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import funkin.backend.utils.native.HiddenProcess;
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#if cpp
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import cpp.vm.Gc;
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#elseif hl
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import hl.Gc;
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#elseif java
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import java.vm.Gc;
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#elseif neko
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import neko.vm.Gc;
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#end
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import openfl.system.System;
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using StringTools;
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/**
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* Tools that are related to memory.
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* Including garbage collection, and memory usage, and hardware info.
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*
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* DISCLAIMER: Hardware info is only available on Native platforms.
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**/
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final class MemoryUtil {
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public static var disableCount:Int = 0;
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public static function askDisable() {
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disableCount++;
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if (disableCount > 0)
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disable();
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else
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enable();
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}
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public static function askEnable() {
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disableCount--;
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if (disableCount > 0)
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disable();
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else
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enable();
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}
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public static function init() {}
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/**
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* Does a minor garbage collection.
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*/
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public static function clearMinor() {
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#if (cpp || java || neko)
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Gc.run(false);
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#end
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}
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/**
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* Does a full garbage collection.
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*/
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public static function clearMajor() {
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#if cpp
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Gc.run(true);
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Gc.compact();
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#elseif hl
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Gc.major();
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#elseif (java || neko)
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Gc.run(true);
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#end
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}
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/**
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* Enables garbage collection.
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*/
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public static function enable() {
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#if (cpp || hl)
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Gc.enable(true);
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#end
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}
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/**
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* Disables garbage collection.
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* Fyi: doesn't fully disable garbage collection, but prevents it from running as much.
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*/
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public static function disable() {
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#if (cpp || hl)
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Gc.enable(false);
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#end
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}
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/**
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* Gets the total memory of the system.
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* Output depends on the hardware.
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*/
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public static function getTotalMem():Float
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{
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#if cpp
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#if windows
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return funkin.backend.utils.native.Windows.getTotalRam();
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#elseif mac
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return funkin.backend.utils.native.Mac.getTotalRam();
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#elseif linux
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return funkin.backend.utils.native.Linux.getTotalRam();
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#else
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return 0;
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#end
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#else
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return 0;
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#end
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}
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/**
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* Gets the current memory usage of the app.
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* DISCLAIMER: This gets the memory usage that is taken up by Haxe, not the actual memory usage of the app.
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*/
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public static inline function currentMemUsage() {
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#if cpp
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return Gc.memInfo64(Gc.MEM_INFO_USAGE);
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#elseif hl
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return Gc.stats().currentMemory;
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#elseif sys
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return cast(cast(System.totalMemory, UInt), Float);
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#else
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return 0;
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#end
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}
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/**
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* Gets the memory type of the system.
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* Output depends on the platform, and hardware.
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*/
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public static function getMemType():String {
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#if windows
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var memoryMap:Map<Int, String> = [
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0 => null,
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1 => "Other",
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2 => "DRAM",
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3 => "Synchronous DRAM",
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4 => "Cache DRAM",
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5 => "EDO",
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6 => "EDRAM",
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7 => "VRAM",
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8 => "SRAM",
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9 => "RAM",
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10 => "ROM",
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11 => "Flash",
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12 => "EEPROM",
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13 => "FEPROM",
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14 => "EPROM",
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15 => "CDRAM",
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16 => "3DRAM",
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17 => "SDRAM",
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18 => "SGRAM",
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19 => "RDRAM",
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20 => "DDR",
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21 => "DDR2",
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22 => "DDR2 FB-DIMM",
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24 => "DDR3",
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25 => "FBD2",
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26 => "DDR4",
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27 => "LPDDR",
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28 => "LPDDR2",
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29 => "LPDDR3",
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30 => "LPDDR4",
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31 => "Logical Non-volatile device",
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32 => "HBM",
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33 => "HBM2",
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34 => "DDR5",
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35 => "LPDDR5",
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36 => "HBM3",
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];
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var memoryOutput:Int = -1;
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var process = new HiddenProcess("powershell", ["-Command", "Get-CimInstance Win32_PhysicalMemory | Select-Object -ExpandProperty SMBIOSMemoryType" ]);
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if (process.exitCode() == 0) memoryOutput = Std.int(Std.parseFloat(process.stdout.readAll().toString().trim().split("\n")[1]));
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if (memoryOutput != -1) return memoryMap[memoryOutput] == null ? 'Unknown ($memoryOutput)' : memoryMap[memoryOutput];
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#elseif mac
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var process = new HiddenProcess("system_profiler", ["SPMemoryDataType"]);
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var reg = ~/Type: (.+)/;
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reg.match(process.stdout.readAll().toString());
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if (process.exitCode() == 0) return reg.matched(1);
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#elseif linux
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/*var process = new HiddenProcess("sudo", ["dmidecode", "--type", "17"]);
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if (process.exitCode() != 0) return "Unknown";
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var lines = process.stdout.readAll().toString().split("\n");
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for (line in lines) {
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if (line.startsWith("Type:")) {
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return line.substring("Type:".length).trim();
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}
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}*/
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// TODO: sort of unsafe? also requires users to use `sudo`
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// when launching the engine through the CLI, REIMPLEMENT LATER.
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#end
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return "Unknown";
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}
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} |