Files
ItsLJcoolandGitHub a7b040152d Fixed / Refactored SysZip to actually work, and store compressed entries without uncompressing an entire zip (#761)
* well boys I fixed it. you can now have Zipped Mods!!!!!

* comment update

* quick fixes + optimizations

* fixed stream audio bug????

* found the issue ffs

* removing traces oops

* fixed videos from not being able to play. Inspired from VideoCutscene's fix for ZIP videos, and also removed that fix in favor for just fixing the issue entirely

* oop just in case no special characters that kill themself on other shit

* Implemented preloading every video (caching) when loading a ZipFolderLibrary.

Since videos have to be decompressed and be saved as a file anyways this reduces the time to do that, and what not.

* [UNTESTED] Allowed Zip Extensions for allowing any extension in the list to be passed as a `.zip`

* After some more testing loading Zip Addons works as well.

* Added the long awaited .cnemod file type!!!!! (it's just a folder with .cnemod with a .zip inside LMAO)

* Chalking up the Streamed Audio Bug to a mod issue, and also added capabilites to detect if a library is considered compressed

* Added warning to those who try to use the editor with compressed libraries

* ok instead of making it a .cnemod, the zip name will be `cnemod.zip` or what not.

* removing unnessesary traces oops

* clean Library accessor ig then

* fixed small issues and removed an idiot idea

* writing todos and fixing some context that left the room in comments

* Fixed an issue where if you had a file of 0 bytes (nothing) in a zipped library it would FUCKING CRASH the game

* Actually fixed the issue of decompressing 0 byte files

Also stopped saving the data for Folders in Zipped files, as they are 0 bytes anyways.

* Added the features that needed to exist, and removed a stupid line I saw in `ModsFolder` lol

For some reason animation offsets for characters are breaking and I can't tell if its my drive killing itself or cne so uh

* fix an issue that will force the game to crash if first ever mod being loaded is a ZipModLibrary
2026-03-15 14:24:47 +07:00

84 lines
1.9 KiB
Haxe

package funkin.menus;
#if MOD_SUPPORT
import flixel.tweens.FlxTween;
import flixel.util.FlxColor;
import funkin.backend.assets.ModsFolder;
import haxe.io.Path;
import sys.FileSystem;
class ModSwitchMenu extends MusicBeatSubstate {
var mods:Array<String> = [];
var alphabets:FlxTypedGroup<Alphabet>;
var curSelected:Int = 0;
var subCam:FlxCamera;
public override function create() {
super.create();
camera = subCam = new FlxCamera();
subCam.bgColor = 0;
FlxG.cameras.add(subCam, false);
var bg = new FlxSprite(0, 0).makeSolid(FlxG.width, FlxG.height, 0xFF000000);
bg.updateHitbox();
bg.scrollFactor.set();
add(bg);
bg.alpha = 0;
FlxTween.tween(bg, {alpha: 0.5}, 0.25, {ease: FlxEase.cubeOut});
mods = ModsFolder.getModsList();
mods.push(null);
alphabets = new FlxTypedGroup<Alphabet>();
for(mod in mods) {
var a = new Alphabet(0, 0, mod == null ? TU.translate("mods.disableMods") : Path.withoutExtension(mod), "bold");
if(mod == ModsFolder.currentModFolder)
a.color = FlxColor.LIME;
a.isMenuItem = true;
a.scrollFactor.set();
alphabets.add(a);
}
add(alphabets);
changeSelection(0, true);
}
public override function update(elapsed:Float) {
super.update(elapsed);
changeSelection((controls.DOWN_P ? 1 : 0) + (controls.UP_P ? -1 : 0) - FlxG.mouse.wheel);
if (controls.ACCEPT) {
ModsFolder.switchMod(mods[curSelected]);
close();
}
if (controls.BACK)
close();
}
public function changeSelection(change:Int, force:Bool = false) {
if (change == 0 && !force) return;
curSelected = FlxMath.wrap(curSelected + change, 0, alphabets.length-1);
CoolUtil.playMenuSFX(SCROLL, 0.7);
for(k=>alphabet in alphabets.members) {
alphabet.alpha = 0.6;
alphabet.targetY = k - curSelected;
}
alphabets.members[curSelected].alpha = 1;
}
override function destroy() {
super.destroy();
if (FlxG.cameras.list.contains(subCam))
FlxG.cameras.remove(subCam);
}
}
#end