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CodenameEngine/source/funkin/game/cutscenes/DialogueCutscene.hx
T

222 lines
7.6 KiB
Haxe

package funkin.game.cutscenes;
import flixel.sound.FlxSound;
import funkin.backend.scripting.Script;
import funkin.backend.scripting.events.CancellableEvent;
import funkin.backend.scripting.events.DynamicEvent;
import funkin.backend.scripting.events.dialogue.*;
import funkin.backend.utils.FunkinParentDisabler;
import funkin.game.cutscenes.dialogue.*;
import haxe.io.Path;
import haxe.xml.Access;
/**
* Substate made for dialogue cutscenes. To use it in a scripted cutscene, call `startDialogue`.
*/
class DialogueCutscene extends ScriptedCutscene {
public var dialoguePath:String;
public var dialogueData:Access;
public var charMap:Map<String, DialogueCharacter> = [];
public var dialogueLines:Array<DialogueLine> = [];
public var curLine(default, set):DialogueLine = null;
public var lastLine:DialogueLine = null;
public var dialogueBox:DialogueBox;
public var dialogueCamera:FlxCamera;
public var curMusic:FlxSound = null;
public static var cutscene:DialogueCutscene;
public var dialogueScript(get, set):Script;
public inline function set_curLine(val:DialogueLine) {
lastLine = curLine;
return curLine = val;
}
// Backwards compat funcs - Nex
public inline function set_dialogueScript(val:Script) return script = val;
public inline function get_dialogueScript() return script;
public function new(dialoguePath:String, callback:Void->Void) {
super(this.dialoguePath = dialoguePath, callback);
camera = dialogueCamera = new FlxCamera();
dialogueCamera.bgColor = 0;
FlxG.cameras.add(dialogueCamera, false);
cutscene = this;
}
public override function onErrorScriptLoading() {
//Logs.trace('Could not find script for dialogue cutscene at "${scriptPath}"', WARNING, YELLOW); // Too many warnings honestly, stawp - Nex
}
var parentDisabler:FunkinParentDisabler;
public override function create() {
super.create();
add(parentDisabler = new FunkinParentDisabler()); // MESS WITH THIS IN SCRIPTS TO RESUME PLAYSTATE'S TWEENS!! - Nex
try {
var event = EventManager.get(DialogueStructureEvent).recycle(dialogueData);
event.dialogueData = new Access(Xml.parse(Assets.getText(dialoguePath)).firstElement());
dialogueScript.call('structureLoaded', [event]);
if (event.cancelled) return;
dialogueData = event.dialogueData;
// Add characters
for (char in dialogueData.nodes.char) {
if (!char.has.name) continue;
if (charMap.exists(char.att.name))
Logs.trace('2 dialogue characters share the same name (${char.att.name}, ${char.att.name}). The old character has been replaced.');
var leChar:DialogueCharacter = new DialogueCharacter(char.att.name, char.getAtt('position').getDefault('default'));
if (char.has.defaultAnim) leChar.defaultAnim = char.att.defaultAnim;
add(charMap[char.att.name] = leChar);
}
var useDef:Bool = false;
if (dialogueData.has.forceBoxDefaultTxtSound && dialogueData.att.forceBoxDefaultTxtSound == "true")
useDef = true;
// Add lines
for (node in dialogueData.nodes.line) {
var formats = XMLUtil.getTextFormats(XMLUtil.fixSpacingInNode(node));
var volume:Null<Float> = 0.8;
var line:DialogueLine = {
text: [for(x in formats) x.text].join(""),
format: formats,
char: node.getAtt('char').getDefault('boyfriend'),
bubble: node.getAtt('bubble').getDefault('normal'),
callback: node.getAtt('callback'),
changeDefAnim: node.getAtt('changeDefAnim'),
speed: Std.parseFloat(node.getAtt("speed")).getDefault(0.05),
musicVolume: node.has.musicVolume ? (volume = Std.parseFloat(node.att.musicVolume).getDefault(0.8)) : null,
changeMusic: node.has.changeMusic ? FlxG.sound.load(Paths.music(node.att.changeMusic), volume, true) : null,
playSound: node.has.playSound ? FlxG.sound.load(Paths.sound(node.att.playSound)) : null,
nextSound: node.has.nextSound ? FlxG.sound.load(Paths.sound(node.att.nextSound)) : null,
textSound: null
};
if (node.has.textSound) line.textSound = FlxG.sound.load(Paths.sound(node.att.textSound));
else if (!useDef) {
var char:DialogueCharacter = charMap[line.char];
if(char != null && char.charData != null && char.charData.has.textSound)
line.textSound = FlxG.sound.load(Paths.sound(char.charData.att.textSound));
}
dialogueLines.push(line);
}
// Add dialogue box
dialogueBox = new DialogueBox(dialogueData.getAtt("box").getDefault("default"));
add(dialogueBox);
add(dialogueBox.text);
next(true);
} catch(e) {
var message:String = e.toString();
Logs.trace('Error while loading dialogue at ${dialoguePath}: $message', ERROR, RED);
dialogueScript.call("loadingError", [message]);
close();
}
dialogueScript.call("postCreate");
}
public override function pauseCheck():Bool {
return super.pauseCheck() && !controls.ACCEPT; // Avoids next() and pause() being called at the same time - Nex
}
public override function update(elapsed:Float) {
super.update(elapsed);
if(controls.ACCEPT) {
if(dialogueBox.dialogueEnded) next();
else dialogueBox.text.skip();
}
}
/**
* Use this to cancel `next`!
*/
public var canProceed:Bool = true;
public function next(playFirst:Bool = false) {
var event = EventManager.get(DialogueNextLineEvent).recycle(playFirst);
dialogueScript.call("next", [event]);
if(event.cancelled || !canProceed) return;
if ((curLine = dialogueLines.shift()) == null) {
if(lastLine != null && dialogueBox.hasAnimation(lastLine.bubble + "-close")) {
dialogueBox.playBubbleAnim(lastLine.bubble, "-close");
dialogueBox.animation.finishCallback = (_) -> close();
} else {
FlxG.sound.play(dialogueBox.nextSFX);
close();
}
return;
}
if (curLine.callback != null)
dialogueScript.call(curLine.callback, [event.playFirst]);
for (k=>c in charMap)
if (k != curLine.char)
c.hide();
var char = charMap[curLine.char];
if (char != null) {
var force:Bool;
if(force = (curLine.changeDefAnim != null)) char.defaultAnim = curLine.changeDefAnim;
dialogueBox.popupChar(char, force);
}
var finalSuffix:String = event.playFirst && dialogueBox.hasAnimation(curLine.bubble + "-firstOpen") ? "-firstOpen" : dialogueBox.hasAnimation(curLine.bubble + "-open") ? "-open" : "";
dialogueBox.playBubbleAnim(curLine.bubble, finalSuffix, curLine.text, curLine.format, curLine.speed, curLine.nextSound, curLine.textSound != null ? [curLine.textSound] : null, finalSuffix == "-firstOpen" || finalSuffix == "-open", !event.playFirst);
if(curLine.playSound != null) curLine.playSound.play();
if(curLine.changeMusic != null) {
if(curMusic != null) curMusic.destroy();
curMusic = curLine.changeMusic;
curMusic.play();
curMusic.fadeIn(1, 0, curMusic.volume);
} else if(curLine.musicVolume != null && curMusic != null) curMusic.volume = curLine.musicVolume;
dialogueScript.call("postNext", [event]);
}
public override function close() {
var event = new CancellableEvent();
for (c in charMap) c.dialogueCharScript.call("close", [event]);
if (dialogueBox != null) dialogueBox.dialogueBoxScript.call("close", [event]);
dialogueScript.call("close", [event]);
if (event.cancelled) return;
super.close();
}
public override function destroy() {
if (curMusic != null && !curMusic.persist) curMusic.destroy();
super.destroy();
if (cutscene == this) cutscene = null;
FlxG.cameras.remove(dialogueCamera);
}
}
typedef DialogueLine = {
var text:String;
var format:Array<XMLUtil.TextFormat>;
var char:String;
var bubble:String;
var callback:String;
var speed:Float;
var musicVolume:Null<Float>;
var changeMusic:FlxSound;
var playSound:FlxSound;
var nextSound:FlxSound;
var textSound:FlxSound;
var changeDefAnim:String;
}