Files
CodenameEngine/source/funkin/game/Character.hx
T
2022-12-05 22:55:56 +01:00

324 lines
9.2 KiB
Haxe

package funkin.game;
import flixel.math.FlxPoint;
import funkin.interfaces.IBeatReceiver;
import funkin.interfaces.IOffsetCompatible;
import funkin.system.XMLUtil;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.FlxCamera;
import flixel.animation.FlxBaseAnimation;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.math.FlxRect;
import openfl.utils.Assets;
import haxe.xml.Access;
import haxe.Exception;
import haxe.io.Path;
import funkin.system.Conductor;
import funkin.scripting.DummyScript;
import funkin.scripting.Script;
import funkin.scripting.events.*;
import funkin.scripting.events.PlayAnimEvent.PlayAnimContext;
using StringTools;
class Character extends FlxSprite implements IBeatReceiver implements IOffsetCompatible
{
private var __stunnedTime:Float = 0;
public var stunned(default, set):Bool = false;
private function set_stunned(b:Bool) {
__stunnedTime = 0;
return stunned = b;
}
public var animOffsets:Map<String, FlxPoint>;
public var debugMode:Bool = false;
public var isPlayer:Bool = false;
public var isGF:Bool = false;
public var curCharacter:String = 'bf';
public var lastHit:Float = -5000;
public var holdTime:Float = 4;
public var playerOffsets:Bool = false;
public var icon:String = null;
public var gameOverCharacter:String = "bf-dead";
public var cameraOffset:FlxPoint = new FlxPoint(0, 0);
public var globalOffset:FlxPoint = new FlxPoint(0, 0);
public var script:Script;
public var xml:Access;
public inline function getCameraPosition() {
var midpoint = getMidpoint();
var event = new PointEvent(
midpoint.x + (isPlayer ? -100 : 150) + globalOffset.x + cameraOffset.x,
midpoint.y - 100 + globalOffset.y + cameraOffset.y);
script.call("onGetCamPos", [event]);
// this event cannot be cancelled
return new FlxPoint(event.x, event.y);
}
public function playSingAnim(direction:Int, suffix:String = "", Reversed:Bool = false, Frame:Int = 0) {
var anims = ["singLEFT", "singDOWN", "singUP", "singRIGHT"];
var event = new DirectionAnimEvent('${anims[direction]}$suffix', direction, suffix, Reversed, Frame);
script.call("onPlaySingAnim", [event]);
if (!event.cancelled) playAnim(event.animName, event.force, SING, event.reversed, event.frame);
}
public function new(x:Float, y:Float, ?character:String = "bf", ?isPlayer:Bool = false)
{
super(x, y);
animOffsets = new Map<String, FlxPoint>();
curCharacter = character;
this.isPlayer = isPlayer;
antialiasing = true;
while(true) {
switch (curCharacter)
{
// case 'your-char': // To hardcode characters
default:
// load xml
var xmlPath = Paths.xml('characters/$curCharacter');
if (!Assets.exists(xmlPath)) {
curCharacter = "bf";
continue;
}
var plainXML = Assets.getText(xmlPath);
try {
var charXML = Xml.parse(plainXML).firstElement();
if (charXML == null) throw new Exception("Missing \"character\" node in XML.");
xml = new Access(charXML);
} catch(e) {
trace(e);
curCharacter = "bf";
continue;
}
var sprite:String = curCharacter;
if (xml.has.isPlayer) playerOffsets = (xml.att.isPlayer == "true");
if (xml.has.isGF) isGF = (xml.att.isGF == "true");
if (xml.has.x) globalOffset.x = Std.parseFloat(xml.att.x);
if (xml.has.y) globalOffset.y = Std.parseFloat(xml.att.y);
if (xml.has.gameOverChar) gameOverCharacter = xml.att.gameOverChar;
if (xml.has.camx) cameraOffset.x = Std.parseFloat(xml.att.camx);
if (xml.has.camy) cameraOffset.y = Std.parseFloat(xml.att.camy);
if (xml.has.holdTime) holdTime = CoolUtil.getDefault(Std.parseFloat(xml.att.holdTime), 4);
if (xml.has.flipX) flipX = (xml.att.flipX == "true");
if (xml.has.icon) icon = xml.att.icon;
if (xml.has.scale) {
var scale = Std.parseFloat(xml.att.scale).getDefault(1);
this.scale.set(scale, scale);
updateHitbox();
}
if (xml.has.antialiasing) antialiasing = (xml.att.antialiasing == "true");
if (xml.has.sprite) sprite = xml.att.sprite;
frames = Paths.getFrames('characters/$sprite', null);
for(anim in xml.nodes.anim) {
XMLUtil.addXMLAnimation(this, anim);
}
// Loads the script and calls it's "create" function
script = Script.create(Paths.script(Path.withoutExtension(xmlPath), null, true));
script.setParent(this);
script.load();
script.call("create");
}
break;
}
if (script == null) script = new DummyScript(curCharacter);
/**
NON CONVERTED CHARACTERS - DO NOT REMOVE
**/
// case 'bf-pixel-dead':
// frames = Paths.getSparrowAtlas('weeb/bfPixelsDEAD');
// animation.addByPrefix('singUP', "BF Dies pixel", 24, false);
// animation.addByPrefix('firstDeath', "BF Dies pixel", 24, false);
// animation.addByPrefix('deathLoop', "Retry Loop", 24, true);
// animation.addByPrefix('deathConfirm', "RETRY CONFIRM", 24, false);
// animation.play('firstDeath');
// addOffset('firstDeath');
// addOffset('deathLoop', -37);
// addOffset('deathConfirm', -37);
// playAnim('firstDeath');
// // pixel bullshit
// setGraphicSize(Std.int(width * 6));
// updateHitbox();
// antialiasing = false;
// flipX = true;
isDanceLeftDanceRight = (animation.getByName("danceLeft") != null && animation.getByName("danceRight") != null);
// alternative to xor operator
// for people who dont believe it, heres the truth table
// [ a ][ b ][ a!= b ]
// [ true ][ true ][ false ]
// [ true ][ false ][ true ]
// [ false ][ true ][ true ]
// [ true ][ true ][ false ]
if (isPlayer != playerOffsets)
{
// character is flipped
CoolUtil.switchAnimFrames(animation.getByName('singRIGHT'), animation.getByName('singLEFT'));
CoolUtil.switchAnimFrames(animation.getByName('singRIGHTmiss'), animation.getByName('singLEFTmiss'));
switchOffset('singLEFT', 'singRIGHT');
switchOffset('singLEFTmiss', 'singRIGHTmiss');
}
if (isPlayer) flipX = !flipX;
__baseFlipped = flipX;
dance();
script.call("postCreate");
}
var __baseFlipped:Bool = false;
var isDanceLeftDanceRight:Bool = false;
public function switchOffset(anim1:String, anim2:String) {
var old = animOffsets[anim1];
animOffsets[anim1] = animOffsets[anim2];
animOffsets[anim2] = old;
}
override function update(elapsed:Float)
{
super.update(elapsed);
script.call("update", [elapsed]);
if (stunned) {
__stunnedTime += elapsed;
if (__stunnedTime > 5 / 60)
stunned = false;
}
}
private var danced:Bool = false;
/**
* FOR GF DANCING SHIT
*/
public function dance()
{
if (!debugMode)
{
var event = new DanceEvent(danced);
script.call("onDance", [event]);
if (event.cancelled) return;
switch (curCharacter)
{
// hardcode custom dance animations here
default:
if (isDanceLeftDanceRight) {
playAnim((danced = !danced) ? 'danceLeft' : 'danceRight', DANCE);
} else
playAnim('idle', DANCE);
}
}
}
/**
* Whenever the character should dance on beat or not. Set to false for `gf`, since the dance animation is automatically handled by PlayState.
*/
public var danceOnBeat:Bool = true;
public function beatHit(curBeat:Int) {
script.call("beatHit", [curBeat]);
if (danceOnBeat) {
switch(lastAnimContext) {
case SING | MISS:
if (lastHit + (Conductor.stepCrochet * holdTime) < Conductor.songPosition)
dance();
case DANCE:
dance();
default:
if (animation.curAnim == null || animation.curAnim.finished)
dance();
}
}
}
public function stepHit(curStep:Int) {
script.call("stepHit", [curStep]);
// nothing
}
var __reverseDrawProcedure:Bool = false;
public override function getScreenBounds(?newRect:FlxRect, ?camera:FlxCamera):FlxRect {
if (__reverseDrawProcedure) {
scale.x *= -1;
var bounds = super.getScreenBounds(newRect, camera);
scale.x *= -1;
return bounds;
}
return super.getScreenBounds(newRect, camera);
}
public override function draw() {
if ((isPlayer != playerOffsets) != (flipX != __baseFlipped)) {
__reverseDrawProcedure = true;
flipX = !flipX;
scale.x *= -1;
super.draw();
flipX = !flipX;
scale.x *= -1;
__reverseDrawProcedure = false;
} else
super.draw();
}
public var lastAnimContext:PlayAnimContext = DANCE;
public function playAnim(AnimName:String, Force:Bool = false, Context:PlayAnimContext = NONE, Reversed:Bool = false, Frame:Int = 0):Void
{
var event = new PlayAnimEvent(AnimName, Force, Reversed, Frame, Context);
script.call("onPlayAnim", [event]);
if (event.cancelled || event.animName == null || !animation.exists(event.animName)) return;
animation.play(event.animName, event.force, event.reverse, event.startingFrame);
var daOffset = animOffsets.get(event.animName);
if (daOffset != null)
rotOffset.set(daOffset.x, daOffset.y);
else
rotOffset.set(0, 0);
offset.set(globalOffset.x * (isPlayer != playerOffsets ? 1 : -1), -globalOffset.y);
if (event.context == SING || event.context == MISS)
lastHit = Conductor.songPosition;
lastAnimContext = event.context;
}
public override function destroy() {
super.destroy();
}
public inline function getIcon() {
return (icon != null) ? icon : curCharacter;
}
public function addOffset(name:String, x:Float = 0, y:Float = 0)
{
animOffsets[name] = new FlxPoint(x, y);
}
}