Files
CodenameEngine/source/funkin/menus/FreeplayState.hx
T
2022-12-04 23:03:04 +01:00

327 lines
8.7 KiB
Haxe

package funkin.menus;
import haxe.io.Path;
#if desktop
import funkin.system.Discord.DiscordClient;
#end
import flash.text.TextField;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.FlxState;
import flixel.addons.display.FlxGridOverlay;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.math.FlxMath;
import flixel.text.FlxText;
import flixel.util.FlxColor;
import lime.utils.Assets;
import funkin.system.Song;
import funkin.ui.Alphabet;
import funkin.game.HealthIcon;
import funkin.game.Highscore;
import haxe.Json;
using StringTools;
class FreeplayState extends MusicBeatState
{
/**
* Default background colors for songs without bg color
*/
public inline static var defaultColor:FlxColor = 0xFF9271FD;
/**
* How much time a song stays selected until it autoplays.
*/
public inline static var timeUntilAutoplay:Float = 1;
var songs:Array<SongMetadata> = [];
var selector:FlxText;
var curSelected:Int = 0;
var curDifficulty:Int = 1;
var scoreText:FlxText;
var diffText:FlxText;
var lerpScore:Int = 0;
var intendedScore:Int = 0;
var songList:FreeplaySonglist;
var scoreBG:FlxSprite;
var bg:FlxSprite;
private var grpSongs:FlxTypedGroup<Alphabet>;
private var curPlaying:Bool = false;
private var iconArray:Array<HealthIcon> = [];
override function create()
{
var initSonglist = CoolUtil.coolTextFile(Paths.json('freeplaySonglist'));
songList = FreeplaySonglist.get();
songs = songList.songs;
#if desktop
// Updating Discord Rich Presence
DiscordClient.changePresence("In the Menus", null);
#end
// LOAD CHARACTERS
bg = new FlxSprite(0, 0).loadAnimatedGraphic(Paths.image('menus/menuDesat'));
if (songs.length > 0)
bg.color = songs[0].color;
add(bg);
grpSongs = new FlxTypedGroup<Alphabet>();
add(grpSongs);
for (i in 0...songs.length)
{
var songText:Alphabet = new Alphabet(0, (70 * i) + 30, songs[i].songName, true, false);
songText.isMenuItem = true;
songText.targetY = i;
grpSongs.add(songText);
var icon:HealthIcon = new HealthIcon(songs[i].songCharacter);
icon.sprTracker = songText;
// using a FlxGroup is too much fuss!
iconArray.push(icon);
add(icon);
// songText.x += 40;
// DONT PUT X IN THE FIRST PARAMETER OF new ALPHABET() !!
// songText.screenCenter(X);
}
scoreText = new FlxText(FlxG.width * 0.7, 5, 0, "", 32);
// scoreText.autoSize = false;
scoreText.setFormat(Paths.font("vcr.ttf"), 32, FlxColor.WHITE, RIGHT);
// scoreText.alignment = RIGHT;
scoreBG = new FlxSprite(scoreText.x - 6, 0).makeGraphic(1, 1, 0xFF000000);
scoreBG.alpha = 0.6;
add(scoreBG);
diffText = new FlxText(scoreText.x, scoreText.y + 36, 0, "", 24);
diffText.font = scoreText.font;
add(diffText);
add(scoreText);
changeSelection(0, true);
changeDiff();
super.create();
}
#if PRELOAD_ALL
var autoplayElapsed:Float = 0;
var songInstPlaying:Bool = true;
var curPlayingInst:String = null;
#end
override function update(elapsed:Float)
{
super.update(elapsed);
if (FlxG.sound.music != null && FlxG.sound.music.volume < 0.7)
{
FlxG.sound.music.volume += 0.5 * FlxG.elapsed;
}
lerpScore = Math.floor(lerp(lerpScore, intendedScore, 0.4));
if (Math.abs(lerpScore - intendedScore) <= 10)
lerpScore = intendedScore;
changeSelection((controls.UP_P ? -1 : 0) + (controls.DOWN_P ? 1 : 0));
changeDiff((controls.LEFT_P ? -1 : 0) + (controls.RIGHT_P ? 1 : 0));
scoreText.text = "PERSONAL BEST:" + lerpScore;
scoreBG.scale.set(Math.max(diffText.width, scoreText.width) + 8, 66);
scoreBG.updateHitbox();
scoreBG.x = FlxG.width - scoreBG.width;
scoreText.x = scoreBG.x + 4;
diffText.x = Std.int(scoreBG.x + ((scoreBG.width - diffText.width) / 2));
bg.color = CoolUtil.lerpColor(bg.color, songs[curSelected].color, 0.0625);
// putting it before so that its actually smooth
updateOptionsAlpha();
#if PRELOAD_ALL
autoplayElapsed += elapsed;
if (!songInstPlaying && (autoplayElapsed > timeUntilAutoplay || FlxG.keys.justPressed.SPACE)) {
if (curPlayingInst != (curPlayingInst = Paths.inst(songs[curSelected].songName, songs[curSelected].difficulties[curDifficulty])))
FlxG.sound.playMusic(curPlayingInst, 0);
songInstPlaying = true;
}
#end
if (controls.BACK)
{
CoolUtil.playMenuSFX(2, 0.4);
FlxG.switchState(new MainMenuState());
}
if (controls.ACCEPT)
{
CoolUtil.loadSong(songs[curSelected].songName, songs[curSelected].difficulties[curDifficulty]);
FlxG.switchState(new PlayState());
}
}
function changeDiff(change:Int = 0, force:Bool = false)
{
if (change == 0 && !force) return;
var curSong = songs[curSelected];
curDifficulty = FlxMath.wrap(curDifficulty + change, 0, curSong.difficulties.length-1);
#if !switch
intendedScore = Highscore.getScore(curSong.songName, curSong.difficulties[curDifficulty]).score;
#end
if (curSong.difficulties.length > 1)
diffText.text = '< ${curSong.difficulties[curDifficulty]} >';
else
diffText.text = curSong.difficulties[curDifficulty];
}
function changeSelection(change:Int = 0, force:Bool = false)
{
if (change == 0 && !force) return;
CoolUtil.playMenuSFX(0, 0.4);
curSelected = FlxMath.wrap(curSelected + change, 0, songs.length-1);
changeDiff(0, true);
#if PRELOAD_ALL
autoplayElapsed = 0;
songInstPlaying = false;
#end
}
function updateOptionsAlpha() {
var bullShit:Int = 0;
for (i in 0...iconArray.length)
iconArray[i].alpha = lerp(iconArray[i].alpha, #if PRELOAD_ALL songInstPlaying ? 0.45 : #end 0.6, 0.25);
iconArray[curSelected].alpha = 1;
for (item in grpSongs.members)
{
item.targetY = bullShit - curSelected;
bullShit++;
item.alpha = lerp(item.alpha, #if PRELOAD_ALL songInstPlaying ? 0.45 : #end 0.6, 0.25);
if (item.targetY == 0)
item.alpha = 1;
}
}
}
class FreeplaySonglist {
public var addOGSongs:Bool = false;
public var songs:Array<SongMetadata> = [];
public function new() {
}
private function _addJSONSongs(songs:Array<FreeplaySong>, source:Bool = false) {
if (songs != null && songs is Array) {
for(e in songs) {
if (e is Dynamic) {
if (e.name == null) continue;
if (e.icon == null) e.icon = "bf";
if (e.color == null) e.color = FreeplayState.defaultColor;
this.songs.push(new SongMetadata(e.name,
e.icon.getDefault("bf"),
CoolUtil.getColorFromDynamic(e.color).getDefault(FreeplayState.defaultColor), e.difficulties, source));
}
}
}
}
public static function get() {
var songList = new FreeplaySonglist();
var jsonPath = Paths.json("freeplaySonglist");
var baseJsonPath = Paths.getPath('data/freeplaySonglist.json', TEXT, null, true);
try {
var json:FreeplayJSON = Json.parse(Assets.getText(jsonPath));
var addOGSongs = CoolUtil.getDefault(json.addOGSongs, true);
songList._addJSONSongs(json.songs, jsonPath == baseJsonPath);
if (addOGSongs && (jsonPath != baseJsonPath)) {
var json:FreeplayJSON = Json.parse(Assets.getText(baseJsonPath));
songList._addJSONSongs(json.songs, true);
}
}
return songList;
}
}
typedef FreeplayJSON = {
public var addOGSongs:Null<Bool>;
public var songs:Array<FreeplaySong>;
}
typedef FreeplaySong = {
public var name:String;
public var icon:String;
public var color:Dynamic;
public var difficulties:Array<String>;
}
class SongMetadata
{
public var songName:String = "";
public var color:FlxColor = FreeplayState.defaultColor;
public var songCharacter:String = "";
public var difficulties:Array<String> = ["EASY", "NORMAL", "HARD"];
public function new(song:String, songCharacter:String, color:FlxColor, ?difficulties:Array<String>, fromSource:Bool = false)
{
this.songName = song;
this.color = color;
this.songCharacter = songCharacter;
if (difficulties != null && difficulties.length > 0) {
this.difficulties = difficulties;
} else {
this.difficulties = difficulties = [for(f in Paths.getFolderContent('data/charts/${song}/', false, false, fromSource)) if (Path.extension(f = f.toUpperCase()) == "JSON") Path.withoutExtension(f)];
if (difficulties.length == 3) {
var hasHard = false, hasNormal = false, hasEasy = false;
for(d in difficulties) {
switch(d) {
case "EASY": hasEasy = true;
case "NORMAL": hasNormal = true;
case "HARD": hasHard = true;
}
}
if (hasHard && hasNormal && hasEasy) {
difficulties[0] = "EASY";
difficulties[1] = "NORMAL";
difficulties[2] = "HARD";
}
}
}
if (this.difficulties.length <= 0)
this.difficulties.push("NORMAL");
}
}