Files
CodenameEngine/assets/shaders/engine/charterNote.frag
T
2023-03-20 13:57:33 +01:00

9 lines
372 B
GLSL

#pragma header
uniform vec3 noteColor;
void main() {
vec4 finalColor = flixel_texture2D(bitmap, openfl_TextureCoordv);
float diff = finalColor.r - ((finalColor.g + finalColor.b) / 2.0);
gl_FragColor = vec4(((finalColor.g + finalColor.b) / 2.0) + (noteColor.r * diff), finalColor.g + (noteColor.g * diff), finalColor.b + (noteColor.b * diff), finalColor.a);
}