Co-Authored-By: lunarcleint <88809950+lunarcleint@users.noreply.github.com>
142 lines
4.7 KiB
Haxe
142 lines
4.7 KiB
Haxe
package funkin.editors.character;
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import flixel.util.typeLimit.OneOfTwo;
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import funkin.backend.utils.XMLUtil.AnimData;
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import flixel.animation.FlxAnimation;
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import flixel.graphics.FlxGraphic;
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import openfl.geom.Rectangle;
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import flixel.graphics.frames.FlxFrame;
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import funkin.game.Character;
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using funkin.backend.utils.BitmapUtil;
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class CharacterAnimsWindow extends UIButtonList<CharacterAnimButton> {
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public var character:CharacterGhost;
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public var displayWindowSprite:FlxSprite;
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public var displayWindowGraphic:FlxGraphic;
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public var displayAnimsFramesList:Map<String, {scale:Float, animBounds:Rectangle, frame:OneOfTwo<Int, String>}> = [];
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public var animButtons:Map<String, CharacterAnimButton> = [];
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public var animsList:Array<String> = [];
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public function new(x:Float, y:Float, character:CharacterGhost) {
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super(x, y, Std.int(500-16), 419, null, FlxPoint.get(Std.int(500-16-32), 208));
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this.character = character;
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cameraSpacing = 0;
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frames = Paths.getFrames('editors/ui/inputbox');
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buttonCameras.pixelPerfectRender = true;
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if (Assets.exists(Paths.image('characters/${character.sprite}')) && character.animateAtlas == null)
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displayWindowGraphic = FlxG.bitmap.add(Assets.getBitmapData(Paths.image('characters/${character.sprite}'), true, false));
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displayWindowSprite = new FlxSprite();
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displayWindowSprite.loadGraphicFromSprite(character);
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displayWindowSprite.antialiasing = character.antialiasing;
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displayWindowSprite.flipX = character.flipX;
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alpha = 0.7;
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for (anim in character.getAnimOrder())
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addAnimation(character.animDatas.get(anim));
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addButton.callback = generateAnimation;
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setAnimAutoComplete(CoolUtil.getAnimsListFromSprite(character));
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}
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public var ghosts:Array<String> = [];
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public override function update(elapsed:Float) {
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super.update(elapsed);
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animsList = [for (button in buttons) button.anim];
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character.ghosts = ghosts;
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}
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public function buildAnimDisplay(name:String, anim:AnimData) @:privateAccess {
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if (character.animateAtlas == null) {
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var anim:FlxAnimation = character.animation._animations[anim.name];
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if (anim == null || anim.frames.length <= 0) return;
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var frameIndex:Int = anim.frames.getDefault([0])[0];
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var frame:FlxFrame = displayWindowSprite.frames.frames[frameIndex];
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var frameRect:Rectangle = new Rectangle(frame.offset.x, frame.offset.y, frame.sourceSize.x, frame.sourceSize.y);
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var animBounds:Rectangle = displayWindowGraphic != null ? displayWindowGraphic.bitmap.bounds(frameRect) : frameRect;
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displayAnimsFramesList.set(name, {frame: anim.frames.getDefault([0])[0], scale: 104/animBounds.height, animBounds: animBounds});
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} else {
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character.storeAtlasState();
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/*
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character.animateAtlas.anim.play(anim.name, true, false, 0);
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character.animateAtlas.anim.stop();
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var animBounds:Rectangle = MatrixUtil.getBounds(character).copyToFlash();
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displayAnimsFramesList.set(name, {frame: anim.anim, scale: 104/animBounds.height, animBounds: animBounds});
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*/
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character.restoreAtlasState();
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}
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}
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public function removeAnimDisplay(name:String)
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displayAnimsFramesList.remove(name);
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public function deleteAnimation(button:CharacterAnimButton) {
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if (buttons.members.length <= 1) return;
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if (character.getAnimName() == button.anim)
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@:privateAccess CharacterEditor.instance._animation_down(null);
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character.removeAnimation(button.anim);
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if (character.animOffsets.exists(button.anim)) character.animOffsets.remove(button.anim);
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if (character.animDatas.exists(button.anim)) character.animDatas.remove(button.anim);
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remove(button); button.destroy();
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}
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public function generateAnimation() {
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var animName:String = "New Anim";
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var animNames:Array<String> = character.getNameList();
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var newAnimCount:Int = 0;
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while (animNames.indexOf(animName) != -1) {
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newAnimCount++;
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animName = 'New Anim - $newAnimCount';
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}
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var animData:AnimData = {
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name: animName,
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anim: character.frames.getByIndex(0).name,
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fps: 24, loop: false,
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x: 0, y: 0,
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indices: [],
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animType: NONE,
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};
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addAnimation(animData);
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}
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public function addAnimation(animData:AnimData, animID:Int = -1) @:privateAccess {
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var newButton:CharacterAnimButton = new CharacterAnimButton(0, 0, animData, this);
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newButton.alpha = 0.25; animButtons.set(animData.name, newButton);
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if (animID == -1) add(newButton);
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else insert(newButton, animID);
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if (newButton.valid) {
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XMLUtil.addAnimToSprite(character, animData);
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buildAnimDisplay(animData.name, animData);
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}
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}
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public inline function setAnimAutoComplete(anims:Array<String>) {
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for (button in buttons)
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button.animTextBox.suggestItems = anims;
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}
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public function findValid():Null<String> {
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for (button in buttons) if (button.valid) return button.anim;
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return null;
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}
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} |