Files
CodenameEngine/source/funkin/editors/character/CharacterAnimsWindow.hx
T
2025-03-06 02:22:04 +01:00

142 lines
4.7 KiB
Haxe

package funkin.editors.character;
import flixel.util.typeLimit.OneOfTwo;
import funkin.backend.utils.XMLUtil.AnimData;
import flixel.animation.FlxAnimation;
import flixel.graphics.FlxGraphic;
import openfl.geom.Rectangle;
import flixel.graphics.frames.FlxFrame;
import funkin.game.Character;
using funkin.backend.utils.BitmapUtil;
class CharacterAnimsWindow extends UIButtonList<CharacterAnimButton> {
public var character:CharacterGhost;
public var displayWindowSprite:FlxSprite;
public var displayWindowGraphic:FlxGraphic;
public var displayAnimsFramesList:Map<String, {scale:Float, animBounds:Rectangle, frame:OneOfTwo<Int, String>}> = [];
public var animButtons:Map<String, CharacterAnimButton> = [];
public var animsList:Array<String> = [];
public function new(x:Float, y:Float, character:CharacterGhost) {
super(x, y, Std.int(500-16), 419, null, FlxPoint.get(Std.int(500-16-32), 208));
this.character = character;
cameraSpacing = 0;
frames = Paths.getFrames('editors/ui/inputbox');
buttonCameras.pixelPerfectRender = true;
if (Assets.exists(Paths.image('characters/${character.sprite}')) && character.animateAtlas == null)
displayWindowGraphic = FlxG.bitmap.add(Assets.getBitmapData(Paths.image('characters/${character.sprite}'), true, false));
displayWindowSprite = new FlxSprite();
displayWindowSprite.loadGraphicFromSprite(character);
displayWindowSprite.antialiasing = character.antialiasing;
displayWindowSprite.flipX = character.flipX;
alpha = 0.7;
for (anim in character.getAnimOrder())
addAnimation(character.animDatas.get(anim));
addButton.callback = generateAnimation;
setAnimAutoComplete(CoolUtil.getAnimsListFromSprite(character));
}
public var ghosts:Array<String> = [];
public override function update(elapsed:Float) {
super.update(elapsed);
animsList = [for (button in buttons) button.anim];
character.ghosts = ghosts;
}
public function buildAnimDisplay(name:String, anim:AnimData) @:privateAccess {
if (character.animateAtlas == null) {
var anim:FlxAnimation = character.animation._animations[anim.name];
if (anim == null || anim.frames.length <= 0) return;
var frameIndex:Int = anim.frames.getDefault([0])[0];
var frame:FlxFrame = displayWindowSprite.frames.frames[frameIndex];
var frameRect:Rectangle = new Rectangle(frame.offset.x, frame.offset.y, frame.sourceSize.x, frame.sourceSize.y);
var animBounds:Rectangle = displayWindowGraphic != null ? displayWindowGraphic.bitmap.bounds(frameRect) : frameRect;
displayAnimsFramesList.set(name, {frame: anim.frames.getDefault([0])[0], scale: 104/animBounds.height, animBounds: animBounds});
} else {
character.storeAtlasState();
/*
character.animateAtlas.anim.play(anim.name, true, false, 0);
character.animateAtlas.anim.stop();
var animBounds:Rectangle = MatrixUtil.getBounds(character).copyToFlash();
displayAnimsFramesList.set(name, {frame: anim.anim, scale: 104/animBounds.height, animBounds: animBounds});
*/
character.restoreAtlasState();
}
}
public function removeAnimDisplay(name:String)
displayAnimsFramesList.remove(name);
public function deleteAnimation(button:CharacterAnimButton) {
if (buttons.members.length <= 1) return;
if (character.getAnimName() == button.anim)
@:privateAccess CharacterEditor.instance._animation_down(null);
character.removeAnimation(button.anim);
if (character.animOffsets.exists(button.anim)) character.animOffsets.remove(button.anim);
if (character.animDatas.exists(button.anim)) character.animDatas.remove(button.anim);
remove(button); button.destroy();
}
public function generateAnimation() {
var animName:String = "New Anim";
var animNames:Array<String> = character.getNameList();
var newAnimCount:Int = 0;
while (animNames.indexOf(animName) != -1) {
newAnimCount++;
animName = 'New Anim - $newAnimCount';
}
var animData:AnimData = {
name: animName,
anim: character.frames.getByIndex(0).name,
fps: 24, loop: false,
x: 0, y: 0,
indices: [],
animType: NONE,
};
addAnimation(animData);
}
public function addAnimation(animData:AnimData, animID:Int = -1) @:privateAccess {
var newButton:CharacterAnimButton = new CharacterAnimButton(0, 0, animData, this);
newButton.alpha = 0.25; animButtons.set(animData.name, newButton);
if (animID == -1) add(newButton);
else insert(newButton, animID);
if (newButton.valid) {
XMLUtil.addAnimToSprite(character, animData);
buildAnimDisplay(animData.name, animData);
}
}
public inline function setAnimAutoComplete(anims:Array<String>) {
for (button in buttons)
button.animTextBox.suggestItems = anims;
}
public function findValid():Null<String> {
for (button in buttons) if (button.valid) return button.anim;
return null;
}
}