Files
CodenameEngine/source/funkin/editors/character/CharacterGhost.hx
T
2025-03-06 02:22:04 +01:00

89 lines
2.3 KiB
Haxe

package funkin.editors.character;
import openfl.geom.ColorTransform;
import flixel.animation.FlxAnimation;
import funkin.game.Character;
typedef AtlasState = {
var oldAnim:String;
var oldFrame:Int;
var oldTick:Float;
var oldPlaying:Bool;
};
class CharacterGhost extends Character {
public var ghosts:Array<String> = [];
public override function draw() @:privateAccess {
ghostDraw = true;
var wasInvalidFrame:Bool = !colorTransform.__isDefault(false);
colorTransform.__identity();
if (animateAtlas != null) {
storeAtlasState();
for (anim in ghosts) {
animateAtlas.anim.play(anim, true, false, 0);
setAnimOffset(anim);
alpha = 0.4; color = 0xFFAEAEAE;
super.draw();
}
if (ghosts.length > 0) restoreAtlasState();
}
else {
for (anim in ghosts) @:privateAccess {
alpha = 0.4; color = 0xFFAEAEAE;
var flxanim:FlxAnimation = animation._animations.get(anim);
var frameIndex:Int = flxanim.frames.getDefault([0])[0];
frame = frames.frames[frameIndex];
setAnimOffset(anim);
super.draw();
}
if (ghosts.length > 0)
frame = frames.frames[animation.frameIndex];
}
ghostDraw = false;
alpha = 1; color = 0xFFFFFFFF;
if (wasInvalidFrame) {
frameOffset.set(0, 0);
offset.set(globalOffset.x * (isPlayer != playerOffsets ? 1 : -1), -globalOffset.y);
colorTransform.color = 0xFFEF0202;
} else
setAnimOffset(animateAtlas != null ? atlasPlayingAnim : animation.name);
super.draw();
}
public function setAnimOffset(anim:String) {
var daOffset:FlxPoint = animOffsets.get(anim);
if (daOffset != null) {
frameOffset.set(daOffset.x, daOffset.y);
daOffset.putWeak();
}
offset.set(globalOffset.x * (isPlayer != playerOffsets ? 1 : -1), -globalOffset.y);
}
// This gets annoying lmao -lunar
private var atlasState:AtlasState = null;
public function storeAtlasState():AtlasState @:privateAccess {
return atlasState = {
oldAnim: atlasPlayingAnim,
oldFrame: animateAtlas.anim.curFrame,
oldTick: animateAtlas.anim._tick,
oldPlaying: animateAtlas.anim.isPlaying,
};
}
public function restoreAtlasState(state:AtlasState = null) @:privateAccess {
if (state == null) state = atlasState;
animateAtlas.anim.play(state.oldAnim, true, false, state.oldFrame);
animateAtlas.anim._tick = state.oldTick;
animateAtlas.anim.isPlaying = state.oldPlaying;
}
}