* bye * Updated docs * Adding docs to gitignore Useless to keep and upload too plus it contains sensitive stuff that takes when generating docs (eg: repo's saved path) It's prob smth that the docs program uses temporarily to generate * Re-exported gf chrimah Atlas exported christmas gf by @EnderNile8182 Gf adjusted offsets by me No more black lines Co-Authored-By: Nile <102095746+endernile8182@users.noreply.github.com> * Custom Credits * Better Custom Credits * Custom Credits template * Re-exported gf car Atlas exported car gf by @EnderNile8182 I've edited some strings in the xml No more black lines Co-Authored-By: Nile <102095746+endernile8182@users.noreply.github.com> * Re-exported gf tank Atlas exported tank gf by @EnderNile8182 Gf adjusted offsets by me No more black lines Co-Authored-By: Nile <102095746+endernile8182@users.noreply.github.com> * Yay finished gfs * Better Icons Mainly Fixed offsets and adjust Tankman ones (some transparent pixels) * Added bf x gf week 7 gameover * verbose!!!!!!!!!! ❗ * tank bg "bug" fix it was also giving an error what the hell is tankBg even * No more game freeze for desktop on freeplay * Some freeplay optimisations * Making .temp folder hidden idk i found it ugly * Reupdated docs --------- Co-authored-by: Nile <102095746+endernile8182@users.noreply.github.com>
7 lines
438 B
XML
7 lines
438 B
XML
<!DOCTYPE codename-engine-character>
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<character x="-50" y="330" isGF="false" flipX="true" isPlayer="true" antialiasing="true" sprite="bf-holding-gf-dead">
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<anim x="0" loop="false" y="0" fps="24" anim="BF Dies with GF" name="firstDeath"/>
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<anim x="0" loop="false" y="-17" fps="24" anim="BF Dead with GF Loop" name="deathLoop"/>
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<anim x="0" loop="false" y="14" fps="24" anim="RETRY confirm holding gf" name="deathConfirm"/>
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</character>
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