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CodenameEngine/PATCHNOTES.md
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2024-02-03 22:49:07 -07:00

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The Charter Update

All major chart editors are finished as of this update (finally...)

Engine goes from alpha to beta state : D

Patch Notes

  • CHARTER FEATURES
    • BIG BOY FEATURES
      • Note Types in charter
      • New Difficulty is now implemented
      • Snaps for notes/events
      • Multiple Vocals Support
      • Playback speed in charter
      • New SEXY assets by paige and fushi!!!! (and lunar, does 16x16 even count??? 😭)
      • NEW EVENTS (Camera events, play animation, scroll speed change)
      • Events window is now scrollable (more events, more room)
      • Custom Properities in Meta (Editable in Charter :D)
    • SMALLER BUT STILL COOL
      • Multiple Icons now show for strumlines with multiple characters
      • Note hoverer to show where the note your going to place is going to go
      • UI got some slight reworks (top bar/elements)
      • Event files can be packed together (image/script/json all in a .pack)
      • Optimized notes in charter (Faster loading, can handle a billion now so cool neo!!)
      • editor Song pos now stays the same even after playtesting
      • Other shit i forgot all of it 😭
    • BUG FIXES:
      • DUPILACATED EVENTS NOW WORK!!!
      • Song position line no longer gitters
      • UNDOs are more stable now
      • Drags work much better
      • Freezes fixed (deleting strumlines)
  • ENGINE FEATURES
  • BUG FIXES -Fix events to be more stable -Fix for onBeat sprites type with also customizable beat intervals and offset (and decide if also skipping negative beats so for example before the song starts) -Fix for pressing F5 in editor breaking it -Fix when getting GitHub data and a redirect happens -Fix for healthbar incorrectly colored in opponent mode -Lots and lots of grammar and wording fixes (so true bro -lunar) -Lots and lots of other optimizations made -Video cutscenes are ALOT more stable (thanks majigsaw :D) -3D now works (so cool i love away3d in 2024)
  • CHANGES -onDestroy has been renamed to destroy in all instances -Strumline Pos X in editors is now a ratio (0.25 for bf, 0.75 for dad) -BY DEFAULT when in Story Mode, the arrows tween in happens only if there was a transition -onBeatHit renamed to beatHit in gameover substate (stepHit added) -Alt Animation Events can now control both poses and idle (may need to be readded in pre existing charts) -Autocomplete textboxes added -Some other shit idk ill add it whenever someone tells me backward compat is broke 💔

thanks so much for the support and always being there cne community, it really does mean alot to us < 3