Files
CodenameEngine/source/funkin/game/HudCamera.hx
T
2022-10-30 19:53:04 +01:00

50 lines
1.5 KiB
Haxe

package funkin.game;
import flixel.FlxCamera;
import lime.app.Application;
import flixel.graphics.tile.FlxGraphicsShader;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.DisplayObject;
import flash.display.Graphics;
import flash.display.Sprite;
import flash.geom.ColorTransform;
import flash.geom.Point;
import flash.geom.Rectangle;
import flixel.graphics.FlxGraphic;
import flixel.graphics.frames.FlxFrame;
import flixel.graphics.tile.FlxDrawBaseItem;
import flixel.graphics.tile.FlxDrawTrianglesItem;
import flixel.math.FlxMath;
import flixel.math.FlxMatrix;
import flixel.math.FlxPoint;
import flixel.math.FlxRect;
import flixel.system.FlxAssets.FlxShader;
import flixel.util.FlxAxes;
import flixel.util.FlxColor;
import flixel.util.FlxDestroyUtil;
import flixel.util.FlxSpriteUtil;
import openfl.display.BlendMode;
import openfl.filters.BitmapFilter;
import openfl.filters.ShaderFilter;
import openfl.Vector;
class HudCamera extends FlxCamera {
public var downscroll:Bool = false;
public override function update(elapsed:Float) {
super.update(elapsed);
flipY = downscroll;
}
public override function drawPixels(?frame:FlxFrame, ?pixels:BitmapData, matrix:FlxMatrix, ?transform:ColorTransform, ?blend:BlendMode, ?smoothing:Bool = false,
?shader:FlxShader):Void
{
if (downscroll) {
matrix.scale(1, -1);
matrix.translate(0, height);
}
super.drawPixels(frame, pixels, matrix, transform, blend, smoothing, shader);
}
}