Files
CodenameEngine/source/funkin/game/GameOverSubstate.hx
T
2022-12-04 18:59:11 +01:00

109 lines
2.3 KiB
Haxe

package funkin.game;
import flixel.addons.transition.FlxTransitionableState;
import flixel.system.FlxSound;
import flixel.FlxG;
import flixel.FlxObject;
import flixel.FlxSubState;
import flixel.math.FlxPoint;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import funkin.menus.StoryMenuState;
import funkin.menus.FreeplayState;
import funkin.system.Conductor;
class GameOverSubstate extends MusicBeatSubstate
{
var bf:Character;
public var character:String;
public var gameOverSong:String;
var camFollow:FlxObject;
var stageSuffix:String = "";
var x:Float = 0;
var y:Float = 0;
public var lossSFX:FlxSound;
public function new(x:Float, y:Float, character:String = "bf", gameOverSong:String = "gameOver") {
super();
this.x = x;
this.y = y;
this.character = character;
this.gameOverSong = gameOverSong;
}
public override function create()
{
super.create();
if (FlxG.sound.music != null)
FlxG.sound.music.stop();
bf = new Character(x, y, character, true);
add(bf);
camFollow = new FlxObject(bf.getGraphicMidpoint().x, bf.getGraphicMidpoint().y, 1, 1);
add(camFollow);
FlxG.camera.target = camFollow;
lossSFX = FlxG.sound.play(Paths.sound('fnf_loss_sfx' + stageSuffix));
Conductor.changeBPM(100);
bf.danceOnBeat = false;
bf.playAnim('firstDeath');
}
override function update(elapsed:Float)
{
super.update(elapsed);
if (controls.ACCEPT)
{
endBullshit();
}
if (controls.BACK)
{
if (FlxG.sound.music != null)
FlxG.sound.music.stop();
if (PlayState.isStoryMode)
FlxG.switchState(new StoryMenuState());
else
FlxG.switchState(new FreeplayState());
}
if (!lossSFX.playing && (FlxG.sound.music == null || !FlxG.sound.music.playing))
CoolUtil.playMusic(Paths.music(gameOverSong), 100);
}
override function beatHit(curBeat:Int)
{
super.beatHit(curBeat);
if (!lossSFX.playing)
bf.playAnim("deathLoop", DANCE);
}
var isEnding:Bool = false;
function endBullshit():Void
{
if (!isEnding)
{
isEnding = true;
bf.playAnim('deathConfirm', true);
FlxG.sound.music.stop();
FlxG.sound.play(Paths.music('gameOverEnd' + stageSuffix));
new FlxTimer().start(0.7, function(tmr:FlxTimer)
{
FlxG.camera.fade(FlxColor.BLACK, 2, false, function()
{
FlxTransitionableState.skipNextTransOut = true;
FlxG.switchState(new PlayState());
});
});
}
}
}