53 lines
2.0 KiB
Haxe
53 lines
2.0 KiB
Haxe
package funkin.editors.character;
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import flixel.animation.FlxAnimation;
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import flixel.graphics.FlxGraphic;
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import openfl.geom.Rectangle;
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import flixel.graphics.frames.FlxFrame;
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import funkin.game.Character;
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using funkin.backend.utils.BitmapUtil;
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class CharacterAnimsWindow extends UIButtonList<CharacterAnimButton> {
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public var character:Character;
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public var displayWindowSprite:FlxSprite;
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public var displayWindowGraphic:FlxGraphic;
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public var displayAnimsFramesList:Map<String, {scale:Float, animBounds:Rectangle, frame:Int}> = [];
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public function new(x:Float, y:Float, character:Character) {
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super(x, y, Std.int(500-16), 419, "", FlxPoint.get(Std.int(500-16-32), 208));
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cameraSpacing = 0;
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frames = Paths.getFrames('editors/ui/inputbox');
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buttonCameras.pixelPerfectRender = true;
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if (Assets.exists(Paths.image('characters/${character.sprite}')))
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displayWindowGraphic = FlxG.bitmap.add(Assets.getBitmapData(Paths.image('characters/${character.sprite}'), true, false));
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displayWindowSprite = new FlxSprite();
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displayWindowSprite.loadGraphicFromSprite(character);
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displayWindowSprite.antialiasing = character.antialiasing;
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displayWindowSprite.flipX = character.flipX;
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@:privateAccess
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for (name => anim in displayWindowSprite.animation._animations)
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buildAnimDisplay(name, anim);
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for (anim in character.getAnimOrder())
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add(new CharacterAnimButton(0,0, character.animDatas.get(anim), this));
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this.character = character;
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}
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public function buildAnimDisplay(name:String, anim:FlxAnimation) {
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var frameIndex:Int = anim.frames.getDefault([0])[0];
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var frame:FlxFrame = displayWindowSprite.frames.frames[frameIndex];
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var frameRect:Rectangle = new Rectangle(frame.offset.x, frame.offset.y, frame.sourceSize.x, frame.sourceSize.y);
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var animBounds:Rectangle = displayWindowGraphic != null ? displayWindowGraphic.bitmap.bounds(frameRect) : frameRect;
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displayAnimsFramesList.set(name, {frame: anim.frames.getDefault([0])[0], scale: 104/animBounds.height, animBounds: animBounds});
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}
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} |