* Improved Tankman Run Script + HScript Warning Updated the tankman run custom class and implemented the hscript warning system * dont mind me --------- Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
138 lines
3.8 KiB
Haxe
138 lines
3.8 KiB
Haxe
import flixel.FlxSprite;
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var spawnTimes = []; // [[time, direction]]
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var tankmanGroup:TankmenGroup = {
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run: [],
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pool: [],
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group: new FlxTypedGroup<FlxSprite>()
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}
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function recycleTankman()
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return tankmanGroup.pool.length == 0 ? new TankmenBG(tankmanGroup) : tankmanGroup.pool.shift(); // can be pop but it causes it to be less random
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function getTankman(data:Array<Float>) {
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var tankman:TankmenBG = recycleTankman();
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tankman.strumTime = data[0];
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tankman.resetShit(500, 200 + FlxG.random.int(50, 100), data[1] < 2);
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return tankman;
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}
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function postCreate() {
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insert(members.indexOf(gf) - 1, tankmanGroup.group);
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if (inCutscene) tankmanGroup.group.visible = false;
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/*var tempTankman:TankmenBG = recycleTankman();
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tempTankman.strumTime = 10;
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tempTankman.resetShit(20, 600, true);
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tankmanRun.push(tempTankman);
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grpTankmanRun.add(tempTankman.sprite);*/
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graphicCache.cache(Paths.image('stages/tank/tankmanKilled1'));
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for (note in strumLines.members[2].notes.members) {
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if (FlxG.random.bool(16)) {
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spawnTimes.push([note.strumTime, note.noteData]);
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}
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}
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//spawnTimes.reverse(); // no need to reverse it since the notes are already reversed
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}
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function onStartCountdown()
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if (PlayState.instance.seenCutscene) tankmanGroup.group.visible = true;
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function spawnTankmen() {
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var time = Conductor.songPosition;
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//trace(spawnTimes);
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while(spawnTimes.length > 0 && spawnTimes[spawnTimes.length-1][0] - 1500 < time) {
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var tankmen = getTankman(spawnTimes.pop());
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//trace("Spawning Tankman", tankmen.sprite.offset, tankmen.goingRight);
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tankmanGroup.run.push(tankmen);
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tankmanGroup.group.add(tankmen.sprite);
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}
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}
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function update(elapsed) {
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spawnTankmen();
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var length = tankmanGroup.run.length;
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for (i in 0...length) {
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var reverseIndex = length - i - 1;
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var tankmen = tankmanGroup.run[reverseIndex];
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tankmen.update(elapsed);
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}
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}
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class TankmenBG {
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public var sprite:FlxSprite;
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var strumTime = 0;
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var goingRight = false;
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var tankSpeed = 0.7;
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var endingOffset:Float;
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var killed = false;
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var grp:TankmenGroup; // The reference to the current pool
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function new(grp:TankmenGroup) {
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this.grp = grp;
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sprite = new FlxSprite();
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sprite.frames = Paths.getSparrowAtlas('stages/tank/tankmanKilled1');
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sprite.antialiasing = true;
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sprite.animation.addByPrefix('run', 'tankman running', 24, true);
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sprite.animation.play('run');
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sprite.updateHitbox();
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sprite.setGraphicSize(Std.int(sprite.width * 0.8));
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sprite.updateHitbox();
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}
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function resetShit(x:Float, y:Float, isGoingRight:Bool) {
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sprite.revive();
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sprite.setPosition(x, y);
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sprite.offset.set(0, 0);
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goingRight = isGoingRight;
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endingOffset = FlxG.random.float(50, 200);
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tankSpeed = FlxG.random.float(0.6, 1);
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sprite.animation.remove("shot");
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sprite.animation.addByPrefix('shot', 'John Shot ' + FlxG.random.int(1, 2), 24, false);
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sprite.animation.play("run");
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sprite.animation.curAnim.curFrame = FlxG.random.int(0, sprite.animation.curAnim.numFrames - 1);
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killed = false;
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sprite.flipX = goingRight;
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}
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function update(elapsed) {
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sprite.visible = !(sprite.x >= FlxG.width * 1.5 || sprite.x <= FlxG.width * -0.5);
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if (sprite.animation.curAnim.name == 'run')
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{
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var endDirection:Float = (FlxG.width * 0.74) + endingOffset;
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if (goingRight) {
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endDirection = (FlxG.width * 0.02) - endingOffset;
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sprite.x = (endDirection + (Conductor.songPosition - strumTime) * tankSpeed);
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} else sprite.x = (endDirection - (Conductor.songPosition - strumTime) * tankSpeed);
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}
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if (Conductor.songPosition > strumTime)
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{
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sprite.animation.play('shot');
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sprite.animation.finishCallback = function(_) {
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killed = true;
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grp.group.remove(sprite, true);
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sprite.kill();
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grp.pool.push(this);
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grp.run.remove(this);
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}
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if (goingRight)
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{
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sprite.offset.y = 200;
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sprite.offset.x = 300;
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}
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}
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}
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}
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