Files
CodenameEngine/assets/songs/stress/scripts/tankmenRun.hx
T
bacd218e0b Improved Tankman Run Script + HScript Warning (#773)
* Improved Tankman Run Script +  HScript Warning

Updated the tankman run custom class and implemented the hscript warning system

* dont mind me

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Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
2025-09-21 17:11:22 +02:00

138 lines
3.8 KiB
Haxe

import flixel.FlxSprite;
var spawnTimes = []; // [[time, direction]]
var tankmanGroup:TankmenGroup = {
run: [],
pool: [],
group: new FlxTypedGroup<FlxSprite>()
}
function recycleTankman()
return tankmanGroup.pool.length == 0 ? new TankmenBG(tankmanGroup) : tankmanGroup.pool.shift(); // can be pop but it causes it to be less random
function getTankman(data:Array<Float>) {
var tankman:TankmenBG = recycleTankman();
tankman.strumTime = data[0];
tankman.resetShit(500, 200 + FlxG.random.int(50, 100), data[1] < 2);
return tankman;
}
function postCreate() {
insert(members.indexOf(gf) - 1, tankmanGroup.group);
if (inCutscene) tankmanGroup.group.visible = false;
/*var tempTankman:TankmenBG = recycleTankman();
tempTankman.strumTime = 10;
tempTankman.resetShit(20, 600, true);
tankmanRun.push(tempTankman);
grpTankmanRun.add(tempTankman.sprite);*/
graphicCache.cache(Paths.image('stages/tank/tankmanKilled1'));
for (note in strumLines.members[2].notes.members) {
if (FlxG.random.bool(16)) {
spawnTimes.push([note.strumTime, note.noteData]);
}
}
//spawnTimes.reverse(); // no need to reverse it since the notes are already reversed
}
function onStartCountdown()
if (PlayState.instance.seenCutscene) tankmanGroup.group.visible = true;
function spawnTankmen() {
var time = Conductor.songPosition;
//trace(spawnTimes);
while(spawnTimes.length > 0 && spawnTimes[spawnTimes.length-1][0] - 1500 < time) {
var tankmen = getTankman(spawnTimes.pop());
//trace("Spawning Tankman", tankmen.sprite.offset, tankmen.goingRight);
tankmanGroup.run.push(tankmen);
tankmanGroup.group.add(tankmen.sprite);
}
}
function update(elapsed) {
spawnTankmen();
var length = tankmanGroup.run.length;
for (i in 0...length) {
var reverseIndex = length - i - 1;
var tankmen = tankmanGroup.run[reverseIndex];
tankmen.update(elapsed);
}
}
class TankmenBG {
public var sprite:FlxSprite;
var strumTime = 0;
var goingRight = false;
var tankSpeed = 0.7;
var endingOffset:Float;
var killed = false;
var grp:TankmenGroup; // The reference to the current pool
function new(grp:TankmenGroup) {
this.grp = grp;
sprite = new FlxSprite();
sprite.frames = Paths.getSparrowAtlas('stages/tank/tankmanKilled1');
sprite.antialiasing = true;
sprite.animation.addByPrefix('run', 'tankman running', 24, true);
sprite.animation.play('run');
sprite.updateHitbox();
sprite.setGraphicSize(Std.int(sprite.width * 0.8));
sprite.updateHitbox();
}
function resetShit(x:Float, y:Float, isGoingRight:Bool) {
sprite.revive();
sprite.setPosition(x, y);
sprite.offset.set(0, 0);
goingRight = isGoingRight;
endingOffset = FlxG.random.float(50, 200);
tankSpeed = FlxG.random.float(0.6, 1);
sprite.animation.remove("shot");
sprite.animation.addByPrefix('shot', 'John Shot ' + FlxG.random.int(1, 2), 24, false);
sprite.animation.play("run");
sprite.animation.curAnim.curFrame = FlxG.random.int(0, sprite.animation.curAnim.numFrames - 1);
killed = false;
sprite.flipX = goingRight;
}
function update(elapsed) {
sprite.visible = !(sprite.x >= FlxG.width * 1.5 || sprite.x <= FlxG.width * -0.5);
if (sprite.animation.curAnim.name == 'run')
{
var endDirection:Float = (FlxG.width * 0.74) + endingOffset;
if (goingRight) {
endDirection = (FlxG.width * 0.02) - endingOffset;
sprite.x = (endDirection + (Conductor.songPosition - strumTime) * tankSpeed);
} else sprite.x = (endDirection - (Conductor.songPosition - strumTime) * tankSpeed);
}
if (Conductor.songPosition > strumTime)
{
sprite.animation.play('shot');
sprite.animation.finishCallback = function(_) {
killed = true;
grp.group.remove(sprite, true);
sprite.kill();
grp.pool.push(this);
grp.run.remove(this);
}
if (goingRight)
{
sprite.offset.y = 200;
sprite.offset.x = 300;
}
}
}
}