Files
CodenameEngine/source/funkin/backend/system/modules/AudioSwitchFix.hx
T

53 lines
1.3 KiB
Haxe

package funkin.backend.system.modules;
import flixel.FlxState;
import flixel.sound.FlxSound;
import funkin.backend.utils.NativeAPI;
import lime.media.AudioManager;
import lime.media.AudioSource;
import haxe.Timer;
/**
* if you are stealing this keep this comment at least please lol
*
* hi gray itsa me yoshicrafter29 i fixed it hehe
*/
@:dox(hide)
class AudioSwitchFix {
public static function onAudioDisconnected() @:privateAccess {
var soundList:Array<FlxSound> = [FlxG.sound.music];
for (sound in FlxG.sound.list) if (sound.playing) soundList.push(sound);
for (source in AudioSource.activeSources) source.dispose();
AudioManager.shutdown();
AudioManager.init();
Main.changeID++;
// #if !lime_doc_gen
// if (AudioManager.context.type == OPENAL)
// {
// var alc = AudioManager.context.openal;
// var device = alc.openDevice();
// var ctx = alc.createContext(device);
// alc.makeContextCurrent(ctx);
// alc.processContext(ctx);
// }
// #end
for (sound in soundList) {
sound._paused = true;
sound.resume();
}
Main.audioDisconnected = false;
}
private static var timer:Timer;
private static function onRun() if (Main.audioDisconnected) onAudioDisconnected();
public static function init() {
NativeAPI.registerAudio();
if (timer == null) (timer = new Timer(1000)).run = onRun;
}
}