Files
CodenameEngine/source/funkin/editors/ui/UIState.hx
T
2023-03-18 01:28:13 +01:00

78 lines
2.4 KiB
Haxe

package funkin.editors.ui;
import funkin.editors.ui.UIContextMenu.UIContextMenuOption;
import flixel.math.FlxPoint;
import flixel.math.FlxRect;
class UIState extends MusicBeatState {
public static var state(get, null):UIState;
public var buttonHandler:Void->Void = null;
private var __rect:FlxRect;
private var __mousePos:FlxPoint;
private inline static function get_state()
return FlxG.state is UIState ? cast FlxG.state : null;
public override function create() {
__rect = new FlxRect();
__mousePos = FlxPoint.get();
super.create();
}
public function updateButtonHandler(spr:UISprite, buttonHandler:Void->Void) {
spr.__rect.x = spr.x;
spr.__rect.y = spr.y;
spr.__rect.width = spr.width;
spr.__rect.height = spr.height;
updateRectButtonHandler(spr, spr.__rect, buttonHandler);
}
public function updateRectButtonHandler(spr:UISprite, rect:FlxRect, buttonHandler:Void->Void) {
FlxG.mouse.getScreenPosition(camera, __mousePos);
for(camera in spr.__lastDrawCameras) {
__rect.x = rect.x;
__rect.y = rect.y;
__rect.width = rect.width;
__rect.height = rect.height;
__rect.x -= camera.scroll.x * spr.scrollFactor.x;
__rect.y -= camera.scroll.y * spr.scrollFactor.y;
if (((__mousePos.x > __rect.x) && (__mousePos.x < __rect.x + rect.width)) && ((__mousePos.y > __rect.y) && (__mousePos.y < __rect.y + __rect.height))) {
spr.hoveredByChild = true;
this.buttonHandler = buttonHandler;
return;
}
}
}
public override function tryUpdate(elapsed:Float) {
super.tryUpdate(elapsed);
if (buttonHandler != null) {
buttonHandler();
buttonHandler = null;
}
}
public override function destroy() {
super.destroy();
__mousePos.put();
}
public function openContextMenu(options:Array<UIContextMenuOption>, ?x:Float, ?y:Float) {
var state = FlxG.state;
while(state.subState != null)
state = state.subState;
state.persistentDraw = true;
state.persistentUpdate = true;
openSubState(new UIContextMenu(options, x.getDefault(__mousePos.x), y.getDefault(__mousePos.y)));
}
}