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CodenameEngine/source/funkin/scripting/events/StrumCreationEvent.hx
T
2022-12-04 21:13:11 +01:00

41 lines
942 B
Haxe

package funkin.scripting.events;
import funkin.game.Strum;
class StrumCreationEvent extends CancellableEvent {
@:dox(hide) public var __doAnimation = !PlayState.isStoryMode;
/**
* The strum that is being created
*/
public var strum:Strum;
/**
* Player ID
*/
public var player:Int;
/**
* Strum ID, for the sprite.
*/
public var strumID:Int;
/**
* Sprite path, in case you only want to change the sprite.
*/
public var sprite:String = "game/NOTE_assets";
public function new(strum:Strum, player:Int, strumID:Int) {
super();
this.strum = strum;
this.player = player;
this.strumID = strumID;
}
/**
* Cancels the animation that makes the strum "land" in the strumline.
*/
public function cancelAnimation() {__doAnimation = false;}
@:dox(hide) public function preventAnimation() {cancelAnimation();}
}