45 lines
1.4 KiB
Haxe
45 lines
1.4 KiB
Haxe
package funkin.editors.character;
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import funkin.options.type.OptionType;
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import funkin.options.type.NewOption;
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import flixel.util.FlxColor;
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import funkin.game.Character;
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import funkin.backend.chart.Chart;
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import funkin.options.type.TextOption;
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import funkin.options.type.IconOption;
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import funkin.options.OptionsScreen;
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class CharacterSelection extends EditorTreeMenu
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{
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public override function create()
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{
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bgType = "charter";
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super.create();
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var modsList:Array<String> = Character.getList(true);
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var list:Array<OptionType> = [
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for (char in (modsList.length == 0 ? Character.getList(false) : modsList))
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new IconOption(char, "Press ACCEPT to edit this character.", Character.getIconFromCharName(char),
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function() {
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FlxG.switchState(new CharacterEditor(char));
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})
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];
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list.insert(0, new NewOption("New Character", "New Character", function() {
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openSubState(new UIWarningSubstate("New Character: Feature Not Implemented!", "This feature isnt implemented yet. Please wait for more cne updates to have this functional.\n\n\n- Codename Devs", [
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{label: "Ok", color: 0xFFFF0000, onClick: function(t) {}}
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]));
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}));
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main = new OptionsScreen("Character Editor", "Select a character to edit", list);
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DiscordUtil.call("onEditorTreeLoaded", ["Character Editor"]);
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}
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override function createPost() {
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super.createPost();
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main.changeSelection(1);
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}
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} |