Files
CodenameEngine/source/funkin/system/CoolUtil.hx
T
2022-10-31 14:19:55 +01:00

208 lines
5.4 KiB
Haxe

package funkin.system;
import flixel.input.keyboard.FlxKey;
import lime.utils.Assets;
import flixel.animation.FlxAnimation;
import flixel.util.FlxColor;
import flixel.math.FlxMath;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.FlxObject;
import flixel.FlxCamera;
import flixel.util.FlxAxes;
using StringTools;
class CoolUtil
{
public static var difficultyArray:Array<String> = ['EASY', "NORMAL", "HARD"];
/**
* Returns `v` if not null, `defaultValue` otherwise.
* @param v The value
* @param defaultValue The default value
* @return The return value
*/
public static function getDefault<T>(v:T, defaultValue:T):T {
return v == null ? defaultValue : v;
}
public static function addZeros(str:String, num:Int) {
while(str.length < num) str = '0${str}';
return str;
}
public static function getSizeString(size:UInt):String {
var labels = ["B", "KB", "MB", "GB", "TB"];
var rSize:Float = size;
var label:Int = 0;
while(rSize > 1024 && label < labels.length-1) {
label++;
rSize /= 1024;
}
return '${FlxMath.roundDecimal(rSize, 2)}${labels[label]}';
}
public static function fpsLerp(v1:Float, v2:Float, ratio:Float):Float {
return FlxMath.lerp(v1, v2, getFPSRatio(ratio));
}
/**
* Lerps from color1 into color2 (Shortcut to `FlxColor.interpolate`)
* @param color1 Color 1
* @param color2 Color 2
* @param ratio Ratio
* @param fpsSensitive Whenever the ratio should be case sentivive (adapted when game is running at 120 instead of 60)
*/
public static function lerpColor(color1:FlxColor, color2:FlxColor, ratio:Float, fpsSensitive:Bool = false) {
if (!fpsSensitive)
ratio = getFPSRatio(ratio);
return FlxColor.interpolate(color1, color2, ratio);
}
/**
* Modifies a lerp ratio based on current FPS to keep a stable speed on higher framerate.
* @param ratio Ratio
* @return FPS-Modified Ratio
*/
public static function getFPSRatio(ratio:Float):Float {
return FlxMath.bound(ratio * 60 * FlxG.elapsed, 0, 1);
}
/**
* Tries to get a color from a `Dynamic` variable.
* @param c `Dynamic` color.
* @return The result color, or `null` if invalid.
*/
public static function getColorFromDynamic(c:Dynamic):Null<FlxColor> {
// -1
if (c is Int) return c;
// -1.0
if (c is Float) return Std.int(c);
// "#FFFFFF"
if (c is String) return FlxColor.fromString(c);
// [255, 255, 255]
if (c is Array) {
var r:Int = 0;
var g:Int = 0;
var b:Int = 0;
var a:Int = 255;
var array:Array<Dynamic> = cast c;
for(k=>e in array) {
if (e is Int || e is Float) {
switch(k) {
case 0: r = Std.int(e);
case 1: g = Std.int(e);
case 2: b = Std.int(e);
case 3: a = Std.int(e);
}
}
}
return FlxColor.fromRGB(r, g, b, a);
}
return null;
}
/**
* Plays a specified Menu SFX.
* @param menuSFX Menu SFX to play
* @param volume At which volume it should play
*/
public static function playMenuSFX(menuSFX:Int = 0, volume:Float = 1) {
FlxG.sound.play(Paths.sound(switch(menuSFX) {
case 1: 'confirmMenu';
case 2: 'cancelMenu';
default: 'scrollMenu';
}), volume);
}
public static function difficultyString():String
{
return difficultyArray[PlayState.storyDifficulty];
}
public static function coolTextFile(path:String):Array<String>
{
return [for(e in Assets.getText(path).trim().split('\n')) e.trim()];
}
public static function numberArray(max:Int, ?min = 0):Array<Int>
{
return [for (i in min...max) i];
}
public static function switchAnimFrames(anim1:FlxAnimation, anim2:FlxAnimation) {
if (anim1 == null || anim2 == null) return;
var old = anim1.frames;
anim1.frames = anim2.frames;
anim2.frames = old;
}
public static function setUnstretchedGraphicSize(sprite:FlxSprite, width:Int, height:Int, fill:Bool = true) {
sprite.setGraphicSize(width, height);
sprite.updateHitbox();
var nScale = (fill ? Math.max : Math.min)(sprite.scale.x, sprite.scale.y);
sprite.scale.set(nScale, nScale);
}
public static function keyToString(key:Null<FlxKey>):String {
return switch(key) {
case null | 0 | NONE: "---";
case LEFT: "←";
case DOWN: "↓";
case UP: "↑";
case RIGHT: "→";
case ESCAPE: "ESC";
case BACKSPACE: "[←]";
case NUMPADZERO: "#0";
case NUMPADONE: "#1";
case NUMPADTWO: "#2";
case NUMPADTHREE: "#3";
case NUMPADFOUR: "#4";
case NUMPADFIVE: "#5";
case NUMPADSIX: "#6";
case NUMPADSEVEN: "#7";
case NUMPADEIGHT: "#8";
case NUMPADNINE: "#9";
case NUMPADPLUS: "#+";
case NUMPADMINUS: "#-";
case NUMPADPERIOD: "#.";
case ZERO: "0";
case ONE: "1";
case TWO: "2";
case THREE: "3";
case FOUR: "4";
case FIVE: "5";
case SIX: "6";
case SEVEN: "7";
case EIGHT: "8";
case NINE: "9";
case PERIOD: ".";
default: key.toString();
}
}
public static function cameraCenter(obj:FlxObject, cam:FlxCamera, axes:FlxAxes = XY) {
switch(axes) {
case XY:
obj.setPosition((cam.width - obj.width) / 2, (cam.height - obj.height) / 2);
case X:
obj.x = (cam.width - obj.width) / 2;
case Y:
obj.y = (cam.height - obj.height) / 2;
}
}
public static function setSpriteSize(sprite:FlxSprite, width:Float, height:Float) {
sprite.scale.set(width / sprite.frameWidth, height / sprite.frameHeight);
sprite.updateHitbox();
}
/**
* Returns last member of array
*/
public static function last<T>(array:Array<T>):T {
return array[array.length-1];
}
}