Files
CodenameEngine/source/funkin/editors/ui/UISubstateWindow.hx
T

99 lines
2.7 KiB
Haxe

package funkin.editors.ui;
import openfl.display.ShaderParameter;
import openfl.display.ShaderInput;
import openfl.filters.ShaderFilter;
import flixel.tweens.FlxTween;
import funkin.backend.shaders.CustomShader;
import openfl.filters.ShaderFilter;
// TODO: make UIWarningSubstate extend this
class UISubstateWindow extends MusicBeatSubstate {
var camShaders:Array<FlxCamera> = [];
var blurShader:CustomShader = {
var _ = new CustomShader(Options.intensiveBlur ? "engine/editorBlur" : "engine/editorBlurFast");
if(!Options.intensiveBlur) {
var noiseTexture:ShaderInput<openfl.display.BitmapData> = _.data.noiseTexture;
noiseTexture.input = Assets.getBitmapData("assets/shaders/noise256.png");
noiseTexture.wrap = REPEAT;
var noiseTextureSize:ShaderParameter<Float> = _.data.noiseTextureSize;
noiseTextureSize.value = [noiseTexture.input.width, noiseTexture.input.height];
}
_;
};
var titleSpr:UIText;
var messageSpr:UIText;
var subCam:FlxCamera;
var windowSpr:UISliceSprite;
public override function onSubstateOpen() {
super.onSubstateOpen();
parent.persistentUpdate = false;
parent.persistentDraw = true;
}
var winWidth:Int = 560;
var winHeight:Int = 570;
var winTitle:String = "";
public override function create() {
super.create();
for(c in FlxG.cameras.list) {
// Prevent adding a shader if it already has one
@:privateAccess if(c._filters != null) {
var shouldSkip = false;
for(filter in c._filters) {
if(filter is ShaderFilter) {
var filter:ShaderFilter = cast filter;
if(filter.shader is CustomShader) {
var shader:CustomShader = cast filter.shader;
if(shader.path == blurShader.path) {
shouldSkip = true;
break;
}
}
}
}
if(shouldSkip)
continue;
}
camShaders.push(c);
c.addShader(blurShader);
}
camera = subCam = new FlxCamera();
subCam.bgColor = 0;
subCam.alpha = 0;
subCam.zoom = 0.1;
FlxG.cameras.add(subCam, false);
windowSpr = new UISliceSprite(0, 0, winWidth, winHeight, "editors/ui/normal-popup");
add(windowSpr);
add(titleSpr = new UIText(windowSpr.x + 25, windowSpr.y, windowSpr.bWidth - 50, winTitle, 15, -1));
titleSpr.y = windowSpr.y + ((30 - titleSpr.height) / 2);
FlxTween.tween(camera, {alpha: 1}, 0.25, {ease: FlxEase.cubeOut});
FlxTween.tween(camera, {zoom: 1}, 0.66, {ease: FlxEase.elasticOut});
}
public override function destroy() {
super.destroy();
for(e in camShaders)
e.removeShader(blurShader);
blurShader = null;
FlxTween.cancelTweensOf(subCam);
FlxG.cameras.remove(subCam);
}
public override function update(elapsed:Float) {
super.update(elapsed);
subCam.scroll.set(Std.int(-(FlxG.width - windowSpr.bWidth) / 2), Std.int(-(FlxG.height - windowSpr.bHeight) / 2));
}
}