* Input * Health * optimize * Update StrumLine.hx * Update StrumLine.hx * Delete directly? * Update StrumLine.hx * optimize * Update StrumLine.hx * Options.sustainsAsOneNote * languages * Update Options.xml * Update PlayState.hx * Flags * Automatically set SUSTAINS_AS_ONE_NOTE --------- Co-authored-by: Ralty <78720179+Raltyro@users.noreply.github.com>
388 lines
17 KiB
Haxe
388 lines
17 KiB
Haxe
package funkin.backend.system;
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import flixel.util.FlxColor;
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import funkin.backend.assets.ModsFolder;
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import funkin.backend.assets.IModsAssetLibrary;
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import funkin.backend.assets.ScriptedAssetLibrary;
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import funkin.backend.system.macros.GitCommitMacro;
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import funkin.backend.utils.IniUtil;
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import lime.app.Application;
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import lime.utils.AssetLibrary as LimeAssetLibrary;
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import lime.utils.AssetType;
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/**
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* A class that reads the `flags.ini` file, allowing to read settable Flags (customs too).
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*/
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@:build(funkin.backend.system.macros.FlagMacro.build())
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class Flags {
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public static var overridenFlags:Map<String, Bool> = [];
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// -- Codename's Addon Config --
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@:bypass public static var addonFlags:Map<String, Dynamic> = [];
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public static var CURRENT_API_VERSION:Int = 2;
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// -- Codename's Mod Config --
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public static var MOD_NAME:String = "";
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public static var MOD_DESCRIPTION:String = "";
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public static var MOD_AUTHOR:String = "";
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@:lazy public static var MOD_API_VERSION:Null<Int> = null;
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public static var MOD_DOWNLOAD_LINK:String = "";
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public static var MOD_DEPENDENCIES:Array<String> = [];
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@:noCompletion public static var MOD_ICON32:String = "";
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@:noCompletion public static var MOD_ICON24:String = "";
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@:noCompletion public static var MOD_ICON16:String = "";
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public static var MOD_ICON:String = "";
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public static var MOD_DISCORD_CLIENT_ID:String = "";
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public static var MOD_DISCORD_LOGO_KEY:String = "";
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public static var MOD_DISCORD_LOGO_TEXT:String = "";
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public static var MOD_REDIRECT_STATES:Map<String, String> = [];
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// -- Codename's Default Flags --
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@:lazy public static var SAVE_PATH:String = haxe.macro.Compiler.getDefine("SAVE_PATH");
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@:lazy public static var SAVE_NAME:String = haxe.macro.Compiler.getDefine("SAVE_NAME");
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public static var COMMIT_NUMBER:Int = GitCommitMacro.commitNumber;
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public static var COMMIT_HASH:String = GitCommitMacro.commitHash;
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public static var COMMIT_MESSAGE:String = 'Commit $COMMIT_NUMBER ($COMMIT_HASH)';
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@:lazy public static var WINDOW_TITLE_USE_MOD_NAME:Null<Bool> = null;
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@:lazy public static var TITLE:String = Application.current.meta.get('name');
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@:lazy public static var VERSION:String = Application.current.meta.get('version');
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@:lazy public static var VERSION_MESSAGE:String = 'Codename Engine v$VERSION';
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public static var REPO_NAME:String = "CodenameEngine";
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public static var REPO_OWNER:String = "CodenameCrew";
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public static var REPO_URL:String = 'https://github.com/$REPO_OWNER/$REPO_NAME';
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/**
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* Preferred sound extension for the game's audio files.
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* Currently is set to `mp3` for web targets, and `ogg` for other targets.
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*/
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public static var SOUND_EXT:String = #if web "mp3" #else "ogg" #end; // we also support wav
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public static var VIDEO_EXT:String = "mp4";
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public static var IMAGE_EXT:String = "png"; // we also support jpg
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public static var DEFAULT_DISCORD_LOGO_KEY:String = "icon";
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public static var DEFAULT_DISCORD_CLIENT_ID:String = "1383853614589673472";
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public static var DEFAULT_DISCORD_LOGO_TEXT:String = "Codename Engine";
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@:also(funkin.game.Character.FALLBACK_CHARACTER)
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public static var DEFAULT_CHARACTER:String = "bf";
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public static var DEFAULT_GIRLFRIEND:String = "gf";
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public static var DEFAULT_OPPONENT:String = "dad";
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@:also(funkin.game.PlayState.difficulty)
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public static var DEFAULT_DIFFICULTY:String = "normal";
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public static var DEFAULT_STAGE:String = "stage";
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public static var DEFAULT_SCROLL_SPEED:Float = 2.0;
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public static var DEFAULT_HEALTH_ICON:String = "face";
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public static var SONGS_LIST_MOD_MODE:Allow<"prepend", "override", "append"> = "override";
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public static var WEEKS_LIST_MOD_MODE:Allow<"prepend", "override", "append"> = "override";
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// Translations system //
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public static var DEFAULT_LANGUAGE:String = "en";
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public static var DEFAULT_LANGUAGE_NAME:String = "English";
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/**
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* **NOTICE:** This will only contain the id of the language, not the full name.
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* If you blacklist the default language, you will need to change DEFAULT_LANGUAGE and DEFAULT_LANGUAGE_NAME.
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*/
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public static var BLACKLISTED_LANGUAGES:Array<String> = [];
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/**
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* **NOTICE:** This will only contain the id of the language, not the full name.
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* If this list is not empty, the languages listed will be the only ones able to be used.
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*/
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public static var WHITELISTED_LANGUAGES:Array<String> = [];
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// Internal stuff
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public static var DEFAULT_BPM:Float = 100.0;
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public static var DEFAULT_BEATS_PER_MEASURE:Int = 4;
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public static var DEFAULT_STEPS_PER_BEAT:Int = 4;
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public static var DEFAULT_LOOP_TIME:Float = 0.0;
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public static var SUPPORTED_CHART_RUNTIME_FORMATS:Array<String> = ["Legacy", "Psych Engine"];
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public static var SUPPORTED_CHART_FORMATS:Array<String> = ["BaseGame"];
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public static var VSLICE_SONG_METADATA_VERSION:String = "2.2.2";
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public static var VSLICE_SONG_CHART_DATA_VERSION:String = "2.0.0";
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public static var VSLICE_DEFAULT_NOTE_STYLE:String = 'funkin';
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public static var VSLICE_DEFAULT_ALBUM_ID:String = 'volume1';
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public static var VSLICE_DEFAULT_PREVIEW_START:Int = 0;
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public static var VSLICE_DEFAULT_PREVIEW_END:Int = 15000;
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/**
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* Default background colors for songs or more without bg color
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*/
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public static var DEFAULT_COLOR:FlxColor = 0xFF9271FD;
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public static var DEFAULT_WEEK_COLOR:FlxColor = 0xFFF9CF51;
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public static var DEFAULT_COOP_ALLOWED:Bool = false;
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public static var DEFAULT_OPPONENT_MODE_ALLOWED:Bool = false;
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@:also(funkin.game.PlayState.coopMode)
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public static var DEFAULT_COOP_MODE:Bool = false; // used in playstate if it doesn't find it
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@:also(funkin.game.PlayState.opponentMode)
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public static var DEFAULT_OPPONENT_MODE:Bool = false;
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public static var USE_LEGACY_TIMING:Null<Bool> = null;
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public static var DEFAULT_NOTE_MS_LIMIT:Float = 1500;
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public static var DEFAULT_NOTE_SCALE:Float = 0.7;
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#if MODCHARTING_FEATURES
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public static var DEFAULT_MODCHART_HOLD_SUBDIVISIONS:Int = 4;
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#end
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public static var SUSTAINS_AS_ONE_NOTE:Null<Bool> = null;
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@:also(funkin.game.Character.FALLBACK_DEAD_CHARACTER)
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public static var DEFAULT_GAMEOVER_CHARACTER:String = "bf-dead";
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public static var DEFAULT_CAM_ZOOM_INTERVAL:Int = 1;
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public static var DEFAULT_CAM_ZOOM_OFFSET:Float = 0;
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//public static var DEFAULT_CAM_ZOOM_EVERY:BeatType = MEASURE;
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public static var DEFAULT_CAM_ZOOM_STRENGTH:Int = 1;
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public static var DEFAULT_CAM_ZOOM:Float = 1.05; // what zoom level it defaults to
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public static var DEFAULT_HUD_ZOOM:Float = 1.0;
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public static var DEFAULT_ZOOM:Float = 1.0;
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public static var DEFAULT_ZOOM_LERP:Float = 0.05;
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public static var MAX_CAMERA_ZOOM_MULT:Float = 10;
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public static var USE_CAM_ZOOM_MULT:Bool = true;
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public static var DEFAULT_CAM_ZOOM_MULT:Float = 0.015;
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public static var DEFAULT_HUD_ZOOM_MULT:Float = 0.03;
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public static var DEFAULT_CAM_ZOOM_LERP:Float = 0.05;
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public static var DEFAULT_HUD_ZOOM_LERP:Float = 0.05;
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public static var USE_LEGACY_ZOOM_FACTOR:Null<Bool> = null;
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// Font configuration
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public static var DEFAULT_FONT:String = "vcr.ttf";
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public static var DEFAULT_FONT_SIZE:Int = 16;
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// to translate these you need to convert them into ids
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// Resume -> pause.resume
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// Restart Song -> pause.restart
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// Change Controls -> pause.changeControls
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// Change Options -> pause.changeOptions
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// Exit to menu -> pause.exitToMenu
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// Exit to charter -> pause.exitToCharter
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// Resume Cutscene -> pause.resumeCutscene
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// Skip Cutscene -> pause.skipCutscene
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// Restart Cutscene -> pause.restartCutscene
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public static var DEFAULT_PAUSE_ITEMS:Array<String> = ['Resume', 'Restart Song', 'Change Controls', 'Change Options', 'Exit to menu', "Exit to charter"];
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public static var DEFAULT_CUTSCENE_PAUSE_ITEMS:Array<String> = ['Resume Cutscene', 'Skip Cutscene', 'Restart Cutscene', 'Exit to menu'];
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public static var DEFAULT_GITAROO:Bool = true;
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public static var GITAROO_CHANCE:Float = 0.1;
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public static var DEFAULT_MUTE_VOCALS_ON_MISS:Bool = true;
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public static var DEFAULT_MAX_HEALTH:Float = 2.0;
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public static var DEFAULT_HEALTH:Null<Float> = null;//DEFAULT_MAX_HEALTH / 2.0;
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public static var DEFAULT_ICONBOP:Bool = true;
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public static var BOP_ICON_SCALE:Float = 1.2;
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public static var ICON_DEFAULT_SCALE:Float = 1;
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public static var ICON_OFFSET:Float = 26;
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public static var ICON_LERP:Float = 0.33;
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public static var DEFAULT_INTRO_LENGTH:Int = 5;
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public static var DEFAULT_INTRO_SPRITES:Array<String> = [null, 'game/ready', 'game/set', 'game/go'];
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public static var MAX_SPLASHES:Int = 8;
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public static var STUNNED_TIME:Float = 5 / 60;
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@:also(funkin.game.PlayState.daPixelZoom)
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public static var PIXEL_ART_SCALE:Float = 6.0;
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public static var DEFAULT_COMBO_GROUP_MAX_SIZE:Int = 25;
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public static var DEFAULT_STRUM_AMOUNT:Int = 4;
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public static var DEFAULT_CAMERA_FOLLOW_SPEED:Float = 0.04;
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public static var VOCAL_OFFSET_VIOLATION_THRESHOLD:Float = 25;
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// Usage: Codename Credits
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public static var MAIN_DEVS_COLOR:FlxColor = 0xFF9C35D5;
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public static var MIN_CONTRIBUTIONS_COLOR:FlxColor = 0xFFB4A7DA;
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public static var UNDO_PREFIX:String = "* ";
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public static var JSON_PRETTY_PRINT:String = "\t";
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public static var DISABLE_EDITORS:Bool = false;
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public static var DISABLE_WARNING_SCREEN:Bool = true;
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public static var DISABLE_TRANSITIONS:Bool = false;
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public static var DISABLE_LANGUAGES:Bool = false;
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public static var DISABLE_AUTOUPDATER:Bool = false;
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@:also(funkin.backend.MusicBeatTransition.script)
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public static var DEFAULT_TRANSITION_SCRIPT:String = "";
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@:also(funkin.menus.PauseSubState.script)
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public static var DEFAULT_PAUSE_SCRIPT:String = "";
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@:also(funkin.game.GameOverSubstate.script)
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public static var DEFAULT_GAMEOVER_SCRIPT:String = "";
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public static var URL_WIKI:String = "https://codename-engine.com/";
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public static var URL_EDITOR_FALLBACK:String = "https://www.youtube.com/watch?v=9Youam7GYdQ";
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public static var URL_FNF_ITCH:String = "https://ninja-muffin24.itch.io/funkin";
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/**
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* Default audio paths
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*/
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public static var DEFAULT_MENU_MUSIC:String = "freakyMenu";
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public static var DEFAULT_PAUSE_MENU_MUSIC:String = "breakfast";
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public static var DEFAULT_GAMEOVER_MUSIC:String = "gameOver";
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public static var DEFAULT_MISS_SOUNDS:Array<String> = ["missnote1", "missnote2", "missnote3"];
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public static var DEFAULT_INTRO_SOUNDS:Array<String> = ["intro3", "intro2", "intro1", "introGo"];
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public static var DEFAULT_GAMEOVERSFX_SOUND:String = "gameOverSFX";
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public static var DEFAULT_GAMEOVEREND_SOUND:String = "gameOverEnd";
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public static var DEFAULT_MENU_SCROLL_SOUND:String = "menu/scroll";
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public static var DEFAULT_MENU_CONFIRM_SOUND:String = "menu/confirm";
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public static var DEFAULT_MENU_CANCEL_SOUND:String = "menu/cancel";
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public static var DEFAULT_MENU_VOLUME_SOUND:String = "menu/volume";
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public static var DEFAULT_EDITOR_CHECKBOXCHECKED_SOUND:String = "editors/checkboxChecked";
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public static var DEFAULT_EDITOR_CHECKBOXUNCHECKED_SOUND:String = "editors/checkboxUnchecked";
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public static var DEFAULT_EDITOR_WARNING_SOUND:String = "editors/warningMenu";
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public static var DEFAULT_EDITOR_AUTOSAVE_SOUND:String = "editors/autosave";
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public static var DEFAULT_EDITOR_BUTTONCLICK_SOUND:String = "editors/buttonClick";
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public static var DEFAULT_EDITOR_CLICK_SOUND:String = "editors/click";
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public static var DEFAULT_EDITOR_COPY_SOUND:String = "editors/copy";
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public static var DEFAULT_EDITOR_CUT_SOUND:String = "editors/cut";
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public static var DEFAULT_EDITOR_DELETE_SOUND:String = "editors/delete";
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public static var DEFAULT_EDITOR_OFFSETDRAG_SOUND:String = "editors/offsetDrag";
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public static var DEFAULT_EDITOR_PASTE_SOUND:String = "editors/paste";
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public static var DEFAULT_EDITOR_REDO_SOUND:String = "editors/redo";
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public static var DEFAULT_EDITOR_SAVE_SOUND:String = "editors/save";
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public static var DEFAULT_EDITOR_TEXTREMOVE_SOUND:String= "editors/textRemove";
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public static var DEFAULT_EDITOR_TEXTTYPE_SOUND:String = "editors/textType";
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public static var DEFAULT_EDITOR_UNDO_SOUND:String = "editors/undo";
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public static var DEFAULT_EDITOR_WINDOWAPPEAR_SOUND:String = "editors/windowAppear";
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public static var DEFAULT_EDITOR_WINDOWCLOSE_SOUND:String = "editors/windowClose";
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public static var DEFAULT_EDITOR_DROPDOWNAPPEAR_SOUND:String = "editors/dropdownAppear";
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public static var DEFAULT_CHARTER_HITSOUND_SOUND:String = "editors/charter/hitsound";
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public static var DEFAULT_CHARTER_METRONOME_SOUND:String = "editors/charter/metronome";
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public static var DEFAULT_CHARTER_NOTEDELETE_SOUND:String = "editors/charter/noteDelete";
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public static var DEFAULT_CHARTER_NOTEPLACE_SOUND:String = "editors/charter/notePlace";
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public static var DEFAULT_CHARTER_SCROLL_SOUND:String = "editors/charter/scroll";
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public static var DEFAULT_CHARTER_SNAPPINGCHANGE_SOUND:String = "editors/charter/snappingChange";
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public static var DEFAULT_CHARTER_STRUMLOCK_SOUND:String = "editors/charter/strumLock";
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public static var DEFAULT_CHARTER_STRUMUNLOCK_SOUND:String = "editors/charter/strumUnlock";
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public static var DEFAULT_CHARTER_SUSTAINADD_SOUND:String = "editors/charter/sustainAdd";
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public static var DEFAULT_CHARTER_SUSTAINDELETE_SOUND:String = "editors/charter/sustainDelete";
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public static var DEFAULT_CHARACTER_GHOSTDISABLE_SOUND:String = "editors/character/ghostDisable";
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public static var DEFAULT_CHARACTER_GHOSTENABLE_SOUND:String = "editors/character/ghostEnable";
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public static var DEFAULT_GLSL_VERSION:String = "120";
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@:also(funkin.backend.utils.HttpUtil.userAgent)
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public static var USER_AGENT:String = 'request';
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// -- End of Codename's Default Flags --
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/**
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* Flags that Codename couldn't recognize as it's own defaults (they can only be `string`! due to them being unparsed).
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*/
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@:bypass public static var customFlags:Map<String, String> = [];
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public static function loadFromData(flags:Map<String, String>, data:String) {
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if (!(data.length > 0)) return;
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var res = IniUtil.parseString(data);
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for (name => section in res) {
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switch (name) {
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case "Common": for (key => value in section) flags["MOD_" + key] = value;
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case "Discord": for (key => value in section) flags["MOD_DISCORD_" + key] = value;
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case "Flags": for (key => value in section) flags[key] = value;
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case "StateRedirects.force": for (key => value in section) MOD_REDIRECT_STATES.set(key, value);
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case "StateRedirects": for (key => value in section) if (!MOD_REDIRECT_STATES.exists(key)) MOD_REDIRECT_STATES.set(key, value);
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case "Global": // do nothing
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default:
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if (Std.isOfType(Reflect.field(Flags, name), haxe.ds.StringMap)) Reflect.setProperty(Flags, name, section);
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else trace('Invalid section $name');
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}
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}
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}
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private static function loadPost() {
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if (MOD_API_VERSION == null) MOD_API_VERSION = CURRENT_API_VERSION;
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if (WINDOW_TITLE_USE_MOD_NAME == null) WINDOW_TITLE_USE_MOD_NAME = !overridenFlags.exists('TITLE') && overridenFlags.exists('MOD_NAME');
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if (USE_LEGACY_TIMING == null) USE_LEGACY_TIMING = MOD_API_VERSION < 2;
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if (USE_LEGACY_ZOOM_FACTOR == null) USE_LEGACY_ZOOM_FACTOR = MOD_API_VERSION < 2;
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if (SUSTAINS_AS_ONE_NOTE == null) SUSTAINS_AS_ONE_NOTE = MOD_API_VERSION >= 2;
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}
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public static function loadFromDatas(datas:Array<String>):Map<String, String> {
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var flags:Map<String, String> = [];
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for (data in datas) {
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if (data != null)
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loadFromData(flags, data);
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}
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loadPost();
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return flags;
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}
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public static function parseFlags(flags:Map<String, String>) {
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var parsed:Bool;
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for (name => value in flags) switch (name) {
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case "MOD_API_VERSION":
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var version = Std.parseInt(value) ?? CURRENT_API_VERSION;
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if (version > MOD_API_VERSION || MOD_API_VERSION == null) MOD_API_VERSION = version;
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default:
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if (!(parsed = parse(name, value))) customFlags.set(name, value);
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if (!overridenFlags.exists(name)) overridenFlags.set(name, parsed);
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}
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Options.modchartingHoldSubdivisions = DEFAULT_MODCHART_HOLD_SUBDIVISIONS;
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}
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/**
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* Loads the flags from the assets.
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**/
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public static function load(?libs:Array<LimeAssetLibrary> = null) {
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if (libs == null) {
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libs = Paths.assetsTree.libraries.copy();
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libs.reverse();
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}
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for(lib in libs) {
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var l = lib;
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if (l is openfl.utils.AssetLibrary) {
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@:privateAccess
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l = cast(l, openfl.utils.AssetLibrary).__proxy;
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}
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if(lib is funkin.backend.assets.TranslatedAssetLibrary) {
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// skip translations since it would be useless, if you wanna modify it set the flags inside of global.hx
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continue;
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}
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if (l is IModsAssetLibrary) {
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var flagsTxt = "";
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if (l.exists(Paths.ini("config/modpack"), AssetType.TEXT))
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flagsTxt = l.getAsset(Paths.ini("config/modpack"), AssetType.TEXT);
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if (cast(l, IModsAssetLibrary).modName == "assets") continue;
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if (cast(l, IModsAssetLibrary).modName == "source") continue;
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if (cast(l, IModsAssetLibrary).modName == ModsFolder.currentModFolder) {
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var flags:Map<String, String> = [];
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loadFromData(flags, flagsTxt);
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parseFlags(flags);
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}
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else {
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var flags:Map<String, String> = [];
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loadFromData(flags, flagsTxt);
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addonFlags.set(cast(l, IModsAssetLibrary).modName.toLowerCase().replace(" ", "").trim(), flags);
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}
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}
|
|
else {
|
|
var flagsTxt = "";
|
|
if (l.exists(Paths.getPath("data/config/flags.ini"), AssetType.TEXT))
|
|
flagsTxt = l.getAsset(Paths.getPath("data/config/flags.ini"), AssetType.TEXT);
|
|
var flags:Map<String, String> = [];
|
|
loadFromData(flags, flagsTxt);
|
|
parseFlags(flags);
|
|
}
|
|
}
|
|
loadPost();
|
|
}
|
|
}
|