Files
CodenameEngine/assets/data/discord.hx
T

50 lines
1.5 KiB
Haxe

import funkin.backend.utils.DiscordUtil;
function onGameOver() {
DiscordUtil.changePresence('Game Over', PlayState.SONG.meta.displayName + " (" + PlayState.difficulty + ")");
}
function onDiscordPresenceUpdate(e) {
var data = e.presence;
if(data.button1Label == null)
data.button1Label = "Codename Engine Discord";
if(data.button1Url == null)
data.button1Url = "https://discord.gg/2NTCdsQvx4";
}
function onPlayStateUpdate() {
DiscordUtil.changeSongPresence(
PlayState.instance.detailsText,
(PlayState.instance.paused ? "Paused - " : "") + PlayState.SONG.meta.displayName + " (" + PlayState.difficulty + ")",
PlayState.instance.inst,
PlayState.instance.getIconRPC()
);
}
function onMenuLoaded(name:String) {
// Name is either "Main Menu", "Freeplay", "Title Screen", "Options Menu", "Credits Menu"
DiscordUtil.changePresenceSince("In the Menus", null);
}
function onEditorTreeLoaded(name:String) {
switch(name) {
case "Character Editor":
DiscordUtil.changePresenceSince("Choosing a Character", null);
case "Chart Editor":
DiscordUtil.changePresenceSince("Choosing a Chart", null);
case "Stage Editor":
DiscordUtil.changePresenceSince("Choosing a Stage", null);
}
}
function onEditorLoaded(name:String, editingThing:String) {
switch(name) {
case "Character Editor":
DiscordUtil.changePresenceSince("Editing a Character", editingThing);
case "Chart Editor":
DiscordUtil.changePresenceSince("Editing a Chart", editingThing);
case "Stage Editor":
DiscordUtil.changePresenceSince("Editing a Stage", editingThing);
}
}