* Fixed some issues with antialiasing not being set like wtf man why isn't it set do false in da code * oops i forgor i was testing smth lol * forcing the note sprites to be non aliased * fine lmao Co-authored-by: Til <89487150+TechnikTil@users.noreply.github.com> * my take * yes i will shut the fuck up now --------- Co-authored-by: Til <89487150+TechnikTil@users.noreply.github.com> Co-authored-by: ⍚~Nex <87421482+NexIsDumb@users.noreply.github.com>
9 lines
346 B
Haxe
9 lines
346 B
Haxe
var sound:Sound;
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function create()
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sound = Paths.sound('jeffGameover/jeffGameover-' + FlxG.random.int(1, 25, !Options.naughtyness ? [1, 3, 8, 13, 17, 21] : null));
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function beatHit(cur:Int) if (cur == 0) {
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FlxG.sound.play(sound, 1, false, null, true, () -> if (!isEnding) FlxG.sound.music.fadeIn(4, 0.2, 1));
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FlxG.sound.music.volume = 0.2;
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} |