Files
CodenameEngine/source/funkin/backend/system/MainState.hx
T
Ralty 52184f0470 Merge remote-tracking branch 'upstream/main' into new-editors-main
# Conflicts:
# commandline/commands/Compiler.hx
# source/funkin/backend/FunkinSprite.hx
# source/funkin/backend/MusicBeatState.hx
# source/funkin/backend/MusicBeatSubstate.hx
# source/funkin/backend/chart/Chart.hx
# source/funkin/backend/chart/EventsData.hx
# source/funkin/backend/scripting/GlobalScript.hx
# source/funkin/backend/system/Controls.hx
# source/funkin/backend/system/MainState.hx
# source/funkin/backend/utils/AudioAnalyzer.hx
# source/funkin/backend/utils/CoolUtil.hx
# source/funkin/editors/character/CharacterInfoScreen.hx
# source/funkin/editors/charter/Charter.hx
# source/funkin/editors/charter/CharterSelection.hx
# source/funkin/editors/charter/CharterStrumline.hx
# source/funkin/editors/charter/CharterStrumlineButton.hx
# source/funkin/editors/charter/SongCreationScreen.hx
# source/funkin/editors/ui/UIDropDown.hx
# source/funkin/editors/ui/UIFileExplorer.hx
# source/funkin/game/Note.hx
# source/funkin/game/PlayState.hx
# source/funkin/game/SplashGroup.hx
# source/funkin/game/Stage.hx
# source/funkin/game/Strum.hx
# source/funkin/menus/FreeplayState.hx
# source/funkin/options/Options.hx
# source/funkin/options/keybinds/KeybindsOptions.hx
2025-07-19 00:57:08 +07:00

123 lines
3.0 KiB
Haxe

package funkin.backend.system;
#if MOD_SUPPORT
import sys.FileSystem;
#end
import flixel.FlxState;
import funkin.backend.assets.ModsFolder;
import funkin.backend.chart.EventsData;
import funkin.backend.system.framerate.Framerate;
import funkin.menus.TitleState;
import haxe.io.Path;
@dox(hide)
typedef AddonInfo = {
var name:String;
var path:String;
}
/**
* Simple state used for loading the game
*/
class MainState extends FlxState {
public static var initiated:Bool = false;
public override function create() {
super.create();
if (!initiated) {
Main.loadGameSettings();
}
initiated = true;
#if sys
CoolUtil.deleteFolder('./.temp/'); // delete temp folder
#end
Options.save();
ControlsUtil.resetCustomControls();
FlxG.bitmap.reset();
FlxG.sound.destroy(true);
Paths.assetsTree.reset();
#if MOD_SUPPORT
inline function isDirectory(path:String):Bool
return FileSystem.exists(path) && FileSystem.isDirectory(path);
inline function ltrim(str:String, prefix:String):String
return str.substr(prefix.length).ltrim();
inline function loadLib(path:String, name:String)
Paths.assetsTree.addLibrary(ModsFolder.loadModLib(path, name));
var _lowPriorityAddons:Array<AddonInfo> = [];
var _highPriorityAddons:Array<AddonInfo> = [];
var _noPriorityAddons:Array<AddonInfo> = [];
var addonPaths = [
ModsFolder.addonsPath,
(
ModsFolder.currentModFolder != null ?
ModsFolder.modsPath + ModsFolder.currentModFolder + "/addons/" :
null
)
];
for(path in addonPaths) {
if (path == null) continue;
if (!isDirectory(path)) continue;
for(addon in FileSystem.readDirectory(path)) {
if(!FileSystem.isDirectory(path + addon)) {
switch(Path.extension(addon).toLowerCase()) {
case 'zip':
addon = Path.withoutExtension(addon);
default:
continue;
}
}
var data:AddonInfo = {
name: addon,
path: path + addon
};
if (addon.startsWith("[LOW]")) _lowPriorityAddons.insert(0, data);
else if (addon.startsWith("[HIGH]")) _highPriorityAddons.insert(0, data);
else _noPriorityAddons.insert(0, data);
}
}
for (addon in _lowPriorityAddons)
loadLib(addon.path, ltrim(addon.name, "[LOW]"));
if (ModsFolder.currentModFolder != null)
loadLib(ModsFolder.modsPath + ModsFolder.currentModFolder, ModsFolder.currentModFolder);
for (addon in _noPriorityAddons)
loadLib(addon.path, addon.name);
for (addon in _highPriorityAddons)
loadLib(addon.path, ltrim(addon.name, "[HIGH]"));
#end
Flags.load();
ModsFolder.onModSwitch.dispatch(ModsFolder.currentModFolder); // Loads global.hx
MusicBeatTransition.script = Flags.DEFAULT_TRANSITION_SCRIPT;
WindowUtils.resetTitle();
Main.refreshAssets();
DiscordUtil.init();
EventsData.reloadEvents();
ControlsUtil.loadCustomControls();
TitleState.initialized = false;
if (Framerate.isLoaded)
Framerate.instance.reload();
FlxG.switchState(new TitleState());
#if sys
CoolUtil.safeAddAttributes('./.temp/', NativeAPI.FileAttribute.HIDDEN);
#end
}
}