64 lines
2.2 KiB
Haxe
64 lines
2.2 KiB
Haxe
package funkin.desktop.editors;
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import funkin.game.Character;
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import flixel.FlxSprite;
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import flixel.FlxObject;
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import flixel.FlxCamera;
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import flixel.FlxG;
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class CharacterEditor extends WindowContent {
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public function new(curCharacter:String) {
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super('Character Editor - Loading...', 0, 0, 800, 600);
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}
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public var camHUD:FlxCamera;
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public var char:Character;
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public var curCharacter:String;
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public var camFollow:FlxObject;
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public override function create() {
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super.create();
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// camera stuff
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parent.windowCameras[0].resizeScroll = false;
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camHUD = new FlxCamera(800, 600, 1);
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camHUD.pixelPerfectRender = true;
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camHUD.bgColor = 0;
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parent.addCamera(camHUD);
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// stage
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var bg = new FlxSprite(-600, -200, Paths.image('stages/default/stageback'));
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bg.scrollFactor.set(0.9, 0.9);
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var stageFront = new FlxSprite(-600, 600, Paths.image('stages/default/stagefront'));
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stageFront.scrollFactor.set(0.9, 0.9);
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var stageCurtains = new FlxSprite(-500, -300, Paths.image('stages/default/stagecurtains'));
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stageCurtains.scrollFactor.set(1.3, 1.3);
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char = new Character(100, 100, curCharacter, false);
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for(e in [bg, stageFront, stageCurtains]) {
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e.antialiasing = true;
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}
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add(bg);
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add(stageFront);
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add(char);
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add(stageCurtains);
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// character setup & following
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camFollow = new FlxObject(0, 0, 2, 2);
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var charMidpoint = char.getGraphicMidpoint();
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camFollow.setPosition(charMidpoint.x, charMidpoint.y);
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add(camFollow);
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windowCamera.follow(camFollow, LOCKON, 999);
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title = 'Character Editor - ${char.curCharacter}.xml';
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}
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public override function update(elapsed:Float) {
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super.update(elapsed);
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if (parent.focused) {
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if (FlxG.keys.pressed.RIGHT) camFollow.x += elapsed * 200;
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if (FlxG.keys.pressed.LEFT) camFollow.x -= elapsed * 200;
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if (FlxG.keys.pressed.DOWN) camFollow.y += elapsed * 200;
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if (FlxG.keys.pressed.UP) camFollow.y -= elapsed * 200;
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}
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}
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} |