426 lines
13 KiB
Haxe
426 lines
13 KiB
Haxe
package funkin.game;
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import flixel.math.FlxPoint;
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import funkin.interfaces.IBeatReceiver;
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import funkin.interfaces.IOffsetCompatible;
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import funkin.system.XMLUtil;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.FlxCamera;
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import flixel.animation.FlxBaseAnimation;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.math.FlxRect;
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import openfl.utils.Assets;
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import haxe.xml.Access;
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import haxe.Exception;
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import haxe.io.Path;
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import funkin.system.Conductor;
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import funkin.scripting.DummyScript;
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import funkin.scripting.Script;
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import funkin.scripting.events.*;
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import funkin.scripting.events.PlayAnimEvent.PlayAnimContext;
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using StringTools;
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class Character extends FlxSprite implements IBeatReceiver implements IOffsetCompatible
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{
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private var __stunnedTime:Float = 0;
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public var stunned(default, set):Bool = false;
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private function set_stunned(b:Bool) {
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__stunnedTime = 0;
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return stunned = b;
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}
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public var animOffsets:Map<String, FlxPoint>;
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public var debugMode:Bool = false;
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public var isPlayer:Bool = false;
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public var isGF:Bool = false;
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public var curCharacter:String = 'bf';
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public var lastHit:Float = -5000;
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public var holdTime:Float = 4;
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public var playerOffsets:Bool = false;
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public var icon:String = null;
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public var cameraOffset:FlxPoint = new FlxPoint(0, 0);
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public var globalOffset:FlxPoint = new FlxPoint(0, 0);
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public var script:Script;
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public var xml:Access;
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public inline function getCameraPosition() {
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var midpoint = getMidpoint();
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var event = new PointEvent(
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midpoint.x + (isPlayer ? -100 : 150) + globalOffset.x + cameraOffset.x,
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midpoint.y - 100 + globalOffset.y + cameraOffset.y);
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script.call("onGetCamPos", [event]);
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// this event cannot be cancelled
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return new FlxPoint(event.x, event.y);
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}
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public function playSingAnim(direction:Int, suffix:String = "", Reversed:Bool = false, Frame:Int = 0) {
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var anims = ["singLEFT", "singDOWN", "singUP", "singRIGHT"];
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var event = new DirectionAnimEvent('${anims[direction]}$suffix', direction, suffix, Reversed, Frame);
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script.call("onPlaySingAnim", [event]);
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if (!event.cancelled) playAnim(event.animName, event.force, event.reversed, event.frame, SING);
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}
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public function new(x:Float, y:Float, ?character:String = "bf", ?isPlayer:Bool = false)
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{
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super(x, y);
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animOffsets = new Map<String, FlxPoint>();
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curCharacter = character;
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this.isPlayer = isPlayer;
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antialiasing = true;
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while(true) {
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switch (curCharacter)
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{
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// case 'your-char': // To hardcode characters
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default:
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// load xml
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var xmlPath = Paths.xml('characters/$curCharacter');
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if (!Assets.exists(xmlPath)) {
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curCharacter = "bf";
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continue;
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}
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var plainXML = Assets.getText(xmlPath);
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try {
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var charXML = Xml.parse(plainXML).firstElement();
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if (charXML == null) throw new Exception("Missing \"character\" node in XML.");
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xml = new Access(charXML);
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} catch(e) {
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trace(e);
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curCharacter = "bf";
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continue;
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}
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if (xml.has.isPlayer) playerOffsets = (xml.att.isPlayer == "true");
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if (xml.has.isGF) isGF = (xml.att.isGF == "true");
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if (xml.has.x) globalOffset.x = Std.parseFloat(xml.att.x);
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if (xml.has.y) globalOffset.y = Std.parseFloat(xml.att.y);
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if (xml.has.camx) cameraOffset.x = Std.parseFloat(xml.att.camx);
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if (xml.has.camy) cameraOffset.y = Std.parseFloat(xml.att.camy);
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if (xml.has.holdTime) holdTime = CoolUtil.getDefault(Std.parseFloat(xml.att.holdTime), 4);
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if (xml.has.flipX) flipX = (xml.att.flipX == "true");
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if (xml.has.icon) icon = xml.att.icon;
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frames = CoolUtil.loadFrames(Paths.image('characters/$curCharacter'));
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for(anim in xml.nodes.anim) {
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XMLUtil.addXMLAnimation(this, anim);
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}
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// Loads the script and calls it's "create" function
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script = Script.create(Paths.script(Path.withoutExtension(xmlPath), null, true));
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script.setParent(this);
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script.load();
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script.call("create");
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}
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break;
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}
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if (script == null) script = new DummyScript(curCharacter);
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/**
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NON CONVERTED CHARACTERS - DO NOT REMOVE
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**/
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// case 'gf-pixel':
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// tex = Paths.getSparrowAtlas('weeb/gfPixel');
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// frames = tex;
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// animation.addByIndices('singUP', 'GF IDLE', [2], "", 24, false);
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// animation.addByIndices('danceLeft', 'GF IDLE', [30, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14], "", 24, false);
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// animation.addByIndices('danceRight', 'GF IDLE', [15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29], "", 24, false);
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// addOffset('danceLeft', 0);
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// addOffset('danceRight', 0);
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// playAnim('danceRight');
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// setGraphicSize(Std.int(width * PlayState.daPixelZoom));
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// updateHitbox();
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// antialiasing = false;
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// flipX = true;
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// case 'bf-pixel':
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// frames = Paths.getSparrowAtlas('weeb/bfPixel');
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// animation.addByPrefix('idle', 'BF IDLE', 24, false);
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// animation.addByPrefix('singUP', 'BF UP NOTE', 24, false);
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// animation.addByPrefix('singLEFT', 'BF LEFT NOTE', 24, false);
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// animation.addByPrefix('singRIGHT', 'BF RIGHT NOTE', 24, false);
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// animation.addByPrefix('singDOWN', 'BF DOWN NOTE', 24, false);
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// animation.addByPrefix('singUPmiss', 'BF UP MISS', 24, false);
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// animation.addByPrefix('singLEFTmiss', 'BF LEFT MISS', 24, false);
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// animation.addByPrefix('singRIGHTmiss', 'BF RIGHT MISS', 24, false);
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// animation.addByPrefix('singDOWNmiss', 'BF DOWN MISS', 24, false);
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// addOffset('idle');
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// addOffset("singUP");
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// addOffset("singRIGHT");
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// addOffset("singLEFT");
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// addOffset("singDOWN");
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// addOffset("singUPmiss");
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// addOffset("singRIGHTmiss");
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// addOffset("singLEFTmiss");
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// addOffset("singDOWNmiss");
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// setGraphicSize(Std.int(width * 6));
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// updateHitbox();
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// playAnim('idle');
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// width -= 100;
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// height -= 100;
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// antialiasing = false;
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// flipX = true;
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// case 'bf-pixel-dead':
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// frames = Paths.getSparrowAtlas('weeb/bfPixelsDEAD');
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// animation.addByPrefix('singUP', "BF Dies pixel", 24, false);
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// animation.addByPrefix('firstDeath', "BF Dies pixel", 24, false);
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// animation.addByPrefix('deathLoop', "Retry Loop", 24, true);
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// animation.addByPrefix('deathConfirm', "RETRY CONFIRM", 24, false);
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// animation.play('firstDeath');
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// addOffset('firstDeath');
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// addOffset('deathLoop', -37);
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// addOffset('deathConfirm', -37);
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// playAnim('firstDeath');
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// // pixel bullshit
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// setGraphicSize(Std.int(width * 6));
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// updateHitbox();
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// antialiasing = false;
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// flipX = true;
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// case 'senpai':
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// frames = Paths.getSparrowAtlas('weeb/senpai');
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// animation.addByPrefix('idle', 'Senpai Idle', 24, false);
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// animation.addByPrefix('singUP', 'SENPAI UP NOTE', 24, false);
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// animation.addByPrefix('singLEFT', 'SENPAI LEFT NOTE', 24, false);
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// animation.addByPrefix('singRIGHT', 'SENPAI RIGHT NOTE', 24, false);
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// animation.addByPrefix('singDOWN', 'SENPAI DOWN NOTE', 24, false);
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// addOffset('idle');
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// addOffset("singUP", 5, 37);
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// addOffset("singRIGHT");
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// addOffset("singLEFT", 40);
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// addOffset("singDOWN", 14);
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// playAnim('idle');
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// setGraphicSize(Std.int(width * 6));
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// updateHitbox();
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// antialiasing = false;
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// case 'senpai-angry':
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// frames = Paths.getSparrowAtlas('weeb/senpai');
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// animation.addByPrefix('idle', 'Angry Senpai Idle', 24, false);
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// animation.addByPrefix('singUP', 'Angry Senpai UP NOTE', 24, false);
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// animation.addByPrefix('singLEFT', 'Angry Senpai LEFT NOTE', 24, false);
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// animation.addByPrefix('singRIGHT', 'Angry Senpai RIGHT NOTE', 24, false);
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// animation.addByPrefix('singDOWN', 'Angry Senpai DOWN NOTE', 24, false);
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// addOffset('idle');
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// addOffset("singUP", 5, 37);
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// addOffset("singRIGHT");
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// addOffset("singLEFT", 40);
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// addOffset("singDOWN", 14);
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// playAnim('idle');
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// setGraphicSize(Std.int(width * 6));
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// updateHitbox();
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// antialiasing = false;
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// case 'spirit':
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// frames = Paths.getPackerAtlas('weeb/spirit');
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// animation.addByPrefix('idle', "idle spirit_", 24, false);
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// animation.addByPrefix('singUP', "up_", 24, false);
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// animation.addByPrefix('singRIGHT', "right_", 24, false);
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// animation.addByPrefix('singLEFT', "left_", 24, false);
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// animation.addByPrefix('singDOWN', "spirit down_", 24, false);
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// addOffset('idle', -220, -280);
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// addOffset('singUP', -220, -240);
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// addOffset("singRIGHT", -220, -280);
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// addOffset("singLEFT", -200, -280);
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// addOffset("singDOWN", 170, 110);
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// setGraphicSize(Std.int(width * 6));
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// updateHitbox();
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// playAnim('idle');
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// antialiasing = false;
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isDanceLeftDanceRight = (animation.getByName("danceLeft") != null && animation.getByName("danceRight") != null);
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// alternative to xor operator
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// for people who dont believe it, heres the truth table
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// [ a ][ b ][ a!= b ]
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// [ true ][ true ][ false ]
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// [ true ][ false ][ true ]
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// [ false ][ true ][ true ]
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// [ true ][ true ][ false ]
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if (isPlayer != playerOffsets)
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{
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// character is flipped
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CoolUtil.switchAnimFrames(animation.getByName('singRIGHT'), animation.getByName('singLEFT'));
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CoolUtil.switchAnimFrames(animation.getByName('singRIGHTmiss'), animation.getByName('singLEFTmiss'));
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switchOffset('singLEFT', 'singRIGHT');
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switchOffset('singLEFTmiss', 'singRIGHTmiss');
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}
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if (isPlayer) flipX = !flipX;
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dance();
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script.call("createPost");
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}
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var isDanceLeftDanceRight:Bool = false;
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public function switchOffset(anim1:String, anim2:String) {
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var old = animOffsets[anim1];
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animOffsets[anim1] = animOffsets[anim2];
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animOffsets[anim2] = old;
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}
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override function update(elapsed:Float)
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{
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super.update(elapsed);
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script.call("update", [elapsed]);
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if (stunned) {
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__stunnedTime += elapsed;
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if (__stunnedTime > 5 / 60)
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stunned = false;
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}
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}
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private var danced:Bool = false;
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/**
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* FOR GF DANCING SHIT
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*/
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public function dance()
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{
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if (!debugMode)
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{
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var event = new DanceEvent(danced);
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script.call("onDance", [event]);
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if (event.cancelled) return;
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switch (curCharacter)
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{
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// hardcode custom dance animations here
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default:
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if (isDanceLeftDanceRight) {
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playAnim((danced = !danced) ? 'danceLeft' : 'danceRight');
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} else
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playAnim('idle');
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}
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}
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}
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/**
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* Whenever the character should dance on beat or not. Set to false for `gf`, since the dance animation is automatically handled by PlayState.
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*/
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public var danceOnBeat:Bool = true;
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public function beatHit(curBeat:Int) {
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script.call("beatHit", [curBeat]);
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if (danceOnBeat && (lastHit + (Conductor.stepCrochet * holdTime) < Conductor.songPosition) || animation.curAnim == null || (!animation.curAnim.name.startsWith("sing") && animation.curAnim.finished))
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dance();
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}
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public function stepHit(curStep:Int) {
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script.call("stepHit", [curStep]);
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// nothing
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}
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var __reverseDrawProcedure:Bool = false;
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public override function getScreenBounds(?newRect:FlxRect, ?camera:FlxCamera):FlxRect {
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if (__reverseDrawProcedure) {
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scale.x *= -1;
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var bounds = super.getScreenBounds(newRect, camera);
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scale.x *= -1;
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return bounds;
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}
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return super.getScreenBounds(newRect, camera);
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}
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public override function draw() {
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if (flipX) {
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__reverseDrawProcedure = true;
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flipX = false;
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scale.x *= -1;
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super.draw();
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flipX = true;
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scale.x *= -1;
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__reverseDrawProcedure = false;
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} else
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super.draw();
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}
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public function playAnim(AnimName:String, Force:Bool = false, Reversed:Bool = false, Frame:Int = 0, Context:PlayAnimContext = NONE):Void
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{
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var event = new PlayAnimEvent(AnimName, Force, Reversed, Frame);
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script.call("onPlayAnim", [event]);
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if (event.cancelled || event.animName == null || !animation.exists(event.animName)) return;
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animation.play(event.animName, event.force, event.reverse, event.startingFrame);
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var daOffset = animOffsets.get(event.animName);
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if (daOffset != null)
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rotOffset.set(daOffset.x, daOffset.y);
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else
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rotOffset.set(0, 0);
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offset.set(globalOffset.x * (isPlayer != playerOffsets ? 1 : -1), -globalOffset.y);
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if (event.animName.startsWith("sing"))
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lastHit = Conductor.songPosition;
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if (curCharacter == 'gf')
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{
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if (event.animName == 'singLEFT')
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{
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danced = true;
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}
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else if (event.animName == 'singRIGHT')
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{
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danced = false;
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}
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if (event.animName == 'singUP' || event.animName == 'singDOWN')
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{
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danced = !danced;
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}
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}
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}
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public override function destroy() {
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super.destroy();
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}
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public inline function getIcon() {
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return (icon != null) ? icon : curCharacter;
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}
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public function addOffset(name:String, x:Float = 0, y:Float = 0)
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{
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animOffsets[name] = new FlxPoint(x, y);
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}
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} |