yes i know they use different caches, but codename crew is a public organization so it doesnt have size limits, besides there were cons and pros in compiling both in the same jobs, so it doesnt matter much resolves #797
198 lines
7.1 KiB
YAML
198 lines
7.1 KiB
YAML
name: Create Release Builds
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on:
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workflow_dispatch:
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inputs:
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tag_name:
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description: "Release name (e.g. v1.0.5 or v1.2-rc1)"
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required: true
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prerelease:
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description: "Is this a prerelease?"
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required: true
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type: boolean
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custom_message:
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description: "Optional pre-changelog message"
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required: false
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jobs:
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collect-release:
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name: Release ${{ github.event.inputs.tag_name }} Builds
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runs-on: ubuntu-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v4
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- name: Download Windows Full Build
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uses: dawidd6/action-download-artifact@v6
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with:
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workflow: windows.yml
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name: Codename Engine
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path: artifacts/windows/full_build
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allow_forks: false
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- name: Download Windows Executable
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uses: dawidd6/action-download-artifact@v6
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with:
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workflow: windows.yml
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name: Codename Engine (Executable Only)
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path: artifacts/windows/executable
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allow_forks: false
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- name: Download Mac OS Full Build
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uses: dawidd6/action-download-artifact@v6
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with:
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workflow: macos.yml
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name: Codename Engine
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path: artifacts/macos/full_build
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allow_forks: false
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- name: Download Mac OS Executable
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uses: dawidd6/action-download-artifact@v6
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with:
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workflow: macos.yml
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name: Codename Engine (Executable Only)
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path: artifacts/macos/executable
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allow_forks: false
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- name: Download Linux Full Build
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uses: dawidd6/action-download-artifact@v6
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with:
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workflow: linux.yml
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name: Codename Engine
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path: artifacts/linux/full_build
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allow_forks: false
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- name: Download Linux Executable
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uses: dawidd6/action-download-artifact@v6
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with:
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workflow: linux.yml
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name: Codename Engine (Executable Only)
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path: artifacts/linux/executable
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allow_forks: false
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- name: Prepare artifacts
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run: |
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mkdir -p renamed
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# Windows
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mv artifacts/windows/executable/CodenameEngine.exe renamed/update-windows.exe
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cd artifacts/windows/full_build
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zip -r ../../../renamed/"Codename Engine-Windows.zip" *
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cd -
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# Mac OS
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mv artifacts/macos/executable/CodenameEngine renamed/update-mac
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cd artifacts/macos/full_build
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if [ -f CodenameEngine.tar.gz ]; then
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# Keep tar.gz as-is
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cp CodenameEngine.tar.gz ../../../renamed/"Codename Engine-Mac.tar.gz"
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else
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# Zip contents at root
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zip -r ../../../renamed/"Codename Engine-Mac.zip" *
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fi
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cd -
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# Linux
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mv artifacts/linux/executable/CodenameEngine renamed/update-linux
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cd artifacts/linux/full_build
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zip -r ../../../renamed/"Codename Engine-Linux.zip" *
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cd -
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- name: Find Base Release
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id: get_base_release
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env:
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GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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run: |
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echo "Looking for base release..."
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PRERELEASE="${{ github.event.inputs.prerelease }}"
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if [[ "$PRERELEASE" == "true" ]]; then
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BASE=$(gh release list --repo ${{ github.repository }} --json tagName,isPrerelease,isDraft \
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-L 50 -q '.[] | select(.isPrerelease==false and .isDraft==false) | .tagName' | head -n 1)
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if [ -z "$BASE" ]; then
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echo "No stable release found, resorting to prereleases."
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BASE=$(gh release list --repo ${{ github.repository }} --json tagName,isDraft \
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-L 1 -q '.[] | select(.isDraft==false) | .tagName')
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fi
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else
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BASE=$(gh release list --repo ${{ github.repository }} --json tagName,isPrerelease,isDraft \
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-L 50 -q '.[] | select(.isPrerelease==false and .isDraft==false) | .tagName' | head -n 1)
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fi
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if [ -z "$BASE" ]; then
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echo "No older release found; please make sure to have at least one older release containing the 'update-assets.zip' file in order to generate the differences."
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exit 1
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else
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echo "Base release: $BASE"
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echo "base_release=$BASE" >> $GITHUB_OUTPUT
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fi
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- name: Prepare update-assets.zip
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env:
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GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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run: |
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echo "Looking for 'update-assets.zip' from release '${{ steps.get_base_release.outputs.base_release }}'"
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ASSETS=$(gh release view "${{ steps.get_base_release.outputs.base_release }}" \
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--repo "${{ github.repository }}" \
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--json assets \
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| jq -r '.assets[].name')
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if echo "$ASSETS" | grep -xq "update-assets.zip"; then
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mkdir -p update_assets_temp renamed
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echo "Downloading assets from release '${{ steps.get_base_release.outputs.base_release }}'"
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gh release download "${{ steps.get_base_release.outputs.base_release }}" \
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--repo ${{ github.repository }} \
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--pattern "update-assets.zip" \
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-D update_assets_temp
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unzip -q update_assets_temp/update-assets.zip -d update_assets_temp
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cd update_assets_temp
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zip -r ../renamed/update-assets.zip . -i assets
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else
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echo "No 'update-assets.zip' file found in release '${{ steps.get_base_release.outputs.base_release }}'; please make sure to have this file in that older release in order to generate the differences."
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exit 1
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fi
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- name: Prepare pre-changelog message
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id: pre_changelog_message
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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run: |
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echo "Preparing a pre-changelog message..."
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BODY="If you would like to download the full builds of the engine from this release, please ignore the files starting with 'update-' as they're needed for the engine's internal autoupdater.\n\n"
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if [ -n "${{ github.event.inputs.custom_message }}" ]; then
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BODY="${{ github.event.inputs.custom_message }}\n${BODY}"
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fi
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{
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echo "body<<EOF"
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echo -e "$BODY"
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echo "EOF"
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} >> $GITHUB_OUTPUT
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echo -e "Final pre-changelog message:\n\n$BODY"
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- name: Create GitHub Release with Assets
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uses: softprops/action-gh-release@v1
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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tag_name: ${{ github.event.inputs.tag_name }}
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name: Release ${{ github.event.inputs.tag_name }}
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draft: true
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prerelease: ${{ github.event.inputs.prerelease }}
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body: ${{ steps.build_body.outputs.body }}
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generate_release_notes: true
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files: |
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renamed/Codename Engine-Windows.zip
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renamed/Codename Engine-Mac.zip
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renamed/Codename Engine-Mac.tar.gz
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renamed/Codename Engine-Linux.zip
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renamed/update-assets.zip
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renamed/update-windows.exe
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renamed/update-mac
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renamed/update-linux
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