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CodenameEngine/source/funkin/backend/scripting/events/InputSystemEvent.hx
T

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922 B
Haxe

package funkin.backend.scripting.events;
import funkin.game.StrumLine;
final class InputSystemEvent extends CancellableEvent {
/**
* Array containing whenever a specific control is pressed or not.
* For example, `pressed[0]` will return whenever the left strum was pressed.
*/
public var pressed:Array<Bool>;
/**
* Array containing whenever a specific control was pressed (not hold) this frame or not.
* For example, `justPressed[0]` will return whenever the left strum was just pressed.
*/
public var justPressed:Array<Bool>;
/**
* Array containing whenever a specific control was released this frame or not.
* For example, `justReleased[0]` will return whenever the left strum was just released.
*/
public var justReleased:Array<Bool>;
/**
* Strumline which input is being processed.
*/
public var strumLine:StrumLine;
/**
* ID of the Strumline.
*/
public var strumLineID:Int;
}