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CodenameEngine/source/funkin/scripting/events/DirectionAnimEvent.hx
T

34 lines
795 B
Haxe

package funkin.scripting.events;
import funkin.scripting.events.PlayAnimEvent.PlayAnimContext;
final class DirectionAnimEvent extends CancellableEvent {
/**
Default animation that will be played
**/
public var animName:String;
/**
In which direction the animation will be played
**/
public var direction:Int;
/**
The suffix of the animation (ex: "-alt") - Defaults to ""
**/
public var suffix:String;
/**
Context of the animation. Is either equal to `SING` or `MISS`.
**/
public var context:PlayAnimContext;
/**
Whenever the animation will play reversed or not.
**/
public var reversed:Bool;
/**
At what frame the animation will start playing
**/
public var frame:Int;
/**
Whenever the animation will play reversed or not.
**/
public var force:Bool = true;
}