64 lines
1.3 KiB
Haxe
64 lines
1.3 KiB
Haxe
package funkin.scripting.events;
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final class PlayAnimEvent extends CancellableEvent {
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/**
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Name of the animation that's going to be played.
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**/
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public var animName:String;
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/**
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Whenever the animation will be forced or not.
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**/
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public var force:Bool;
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/**
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Whenever the animation will play in reverse or not
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**/
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public var reverse:Bool;
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/**
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The frame at which the animation will start playing
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**/
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public var startingFrame:Int = 0;
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/**
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Context of the animation
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**/
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public var context:PlayAnimContext;
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}
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/**
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Contains all contexts possible for `PlayAnimEvent`.
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**/
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@:enum
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abstract PlayAnimContext(String) {
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/**
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No context was given for the animation.
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The character won't dance until the animation is finished
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**/
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var NONE = null;
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/**
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Whenever a note is hit and a sing animation will be played.
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The character will only dance after their holdTime is reached.
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**/
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var SING = "SING";
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/**
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Whenever a dance animation is played.
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The character's dancing wont be blocked.
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**/
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var DANCE = "DANCE";
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/**
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Whenever a note is missed and a miss animation will be played.
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Only for scripting, since it has the same effects as SING.
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**/
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var MISS = "MISS";
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/**
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Locks the character's animation.
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Prevents the character from dancing, even if the animation ended.
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**/
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var LOCK = "LOCK";
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} |