103 lines
3.8 KiB
Haxe
103 lines
3.8 KiB
Haxe
package funkin.game;
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import funkin.system.Controls;
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import funkin.scripting.events.StrumCreationEvent;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.tweens.FlxEase;
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import flixel.tweens.FlxTween;
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import flixel.FlxG;
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class StrumLine extends FlxTypedGroup<Strum> {
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/**
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* Array containing all of the characters "attached" to those strums.
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*/
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public var characters:Array<Character>;
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/**
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* Whenever this strumline is controlled by cpu or not.
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*/
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public var cpu(default, set):Bool = false;
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/**
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* Controls assigned to this strumline.
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*/
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public var controls:Controls = null;
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private var strumOffset:Float = 0.25;
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public function new(characters:Array<Character>, strumOffset:Float = 0.25, cpu:Bool = false, ?controls:Controls) {
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super();
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this.characters = characters;
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this.strumOffset = strumOffset;
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this.cpu = cpu;
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this.controls = controls;
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}
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public function generateStrums(amount:Int = 4) {
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for (i in 0...4)
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{
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var babyArrow:Strum = new Strum((FlxG.width * strumOffset) + (Note.swagWidth * (i - 2)), PlayState.instance.strumLine.y);
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babyArrow.ID = i;
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var event = PlayState.instance.scripts.event("onStrumCreation", EventManager.get(StrumCreationEvent).recycle(babyArrow, PlayState.instance.players.indexOf(this), i));
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if (!event.cancelled) {
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babyArrow.frames = Paths.getFrames(event.sprite);
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babyArrow.animation.addByPrefix('green', 'arrowUP');
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babyArrow.animation.addByPrefix('blue', 'arrowDOWN');
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babyArrow.animation.addByPrefix('purple', 'arrowLEFT');
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babyArrow.animation.addByPrefix('red', 'arrowRIGHT');
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babyArrow.antialiasing = true;
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babyArrow.setGraphicSize(Std.int(babyArrow.width * 0.7));
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switch (babyArrow.ID % 4)
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{
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case 0:
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babyArrow.animation.addByPrefix('static', 'arrowLEFT');
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babyArrow.animation.addByPrefix('pressed', 'left press', 24, false);
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babyArrow.animation.addByPrefix('confirm', 'left confirm', 24, false);
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case 1:
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babyArrow.animation.addByPrefix('static', 'arrowDOWN');
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babyArrow.animation.addByPrefix('pressed', 'down press', 24, false);
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babyArrow.animation.addByPrefix('confirm', 'down confirm', 24, false);
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case 2:
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babyArrow.animation.addByPrefix('static', 'arrowUP');
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babyArrow.animation.addByPrefix('pressed', 'up press', 24, false);
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babyArrow.animation.addByPrefix('confirm', 'up confirm', 24, false);
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case 3:
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babyArrow.animation.addByPrefix('static', 'arrowRIGHT');
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babyArrow.animation.addByPrefix('pressed', 'right press', 24, false);
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babyArrow.animation.addByPrefix('confirm', 'right confirm', 24, false);
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}
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}
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babyArrow.cpu = cpu;
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babyArrow.updateHitbox();
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babyArrow.scrollFactor.set();
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if (event.__doAnimation)
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{
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babyArrow.y -= 10;
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babyArrow.alpha = 0;
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FlxTween.tween(babyArrow, {y: babyArrow.y + 10, alpha: 1}, 1, {ease: FlxEase.circOut, startDelay: 0.5 + (0.2 * i)});
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}
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add(babyArrow);
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babyArrow.playAnim('static');
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PlayState.instance.strumLineNotes.add(babyArrow);
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}
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}
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/**
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* SETTERS & GETTERS
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*/
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#if REGION
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private inline function set_cpu(b:Bool):Bool {
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for(s in members)
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if (s != null)
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s.cpu = b;
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return cpu = b;
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}
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#end
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} |