Files
CodenameEngine/source/funkin/menus/FreeplayState.hx
T
2022-10-12 23:21:10 +02:00

304 lines
6.7 KiB
Haxe

package funkin.menus;
#if desktop
import funkin.system.Discord.DiscordClient;
#end
import flash.text.TextField;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.FlxState;
import flixel.addons.display.FlxGridOverlay;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.math.FlxMath;
import flixel.text.FlxText;
import flixel.util.FlxColor;
import lime.utils.Assets;
import funkin.system.Song;
import funkin.data.FreeplaySonglist;
import funkin.ui.Alphabet;
import funkin.game.HealthIcon;
import funkin.game.Highscore;
using StringTools;
class FreeplayState extends MusicBeatState
{
/**
* Default background colors for songs without bg color
*/
public inline static var defaultColor:FlxColor = 0xFF9271FD;
/**
* How much time a song stays selected until it autoplays.
*/
public inline static var timeUntilAutoplay:Float = 1;
var songs:Array<SongMetadata> = [];
var selector:FlxText;
var curSelected:Int = 0;
var curDifficulty:Int = 1;
var scoreText:FlxText;
var diffText:FlxText;
var lerpScore:Int = 0;
var intendedScore:Int = 0;
var songList:FreeplaySonglist;
var scoreBG:FlxSprite;
var bg:FlxSprite;
private var grpSongs:FlxTypedGroup<Alphabet>;
private var curPlaying:Bool = false;
private var iconArray:Array<HealthIcon> = [];
override function create()
{
var initSonglist = CoolUtil.coolTextFile(Paths.json('freeplaySonglist'));
songList = FreeplaySonglist.get();
songs = songList.songs;
#if desktop
// Updating Discord Rich Presence
DiscordClient.changePresence("In the Menus", null);
#end
var isDebug:Bool = false;
#if debug
isDebug = true;
#end
// LOAD CHARACTERS
bg = new FlxSprite(0, 0, Paths.image('menuDesat'));
if (songs.length > 0)
bg.color = songs[0].color;
add(bg);
grpSongs = new FlxTypedGroup<Alphabet>();
add(grpSongs);
for (i in 0...songs.length)
{
var songText:Alphabet = new Alphabet(0, (70 * i) + 30, songs[i].songName, true, false);
songText.isMenuItem = true;
songText.targetY = i;
grpSongs.add(songText);
var icon:HealthIcon = new HealthIcon(songs[i].songCharacter);
icon.sprTracker = songText;
// using a FlxGroup is too much fuss!
iconArray.push(icon);
add(icon);
// songText.x += 40;
// DONT PUT X IN THE FIRST PARAMETER OF new ALPHABET() !!
// songText.screenCenter(X);
}
scoreText = new FlxText(FlxG.width * 0.7, 5, 0, "", 32);
// scoreText.autoSize = false;
scoreText.setFormat(Paths.font("vcr.ttf"), 32, FlxColor.WHITE, RIGHT);
// scoreText.alignment = RIGHT;
scoreBG = new FlxSprite(scoreText.x - 6, 0).makeGraphic(1, 1, 0xFF000000);
scoreBG.alpha = 0.6;
add(scoreBG);
diffText = new FlxText(scoreText.x, scoreText.y + 36, 0, "", 24);
diffText.font = scoreText.font;
add(diffText);
add(scoreText);
changeSelection();
changeDiff();
// FlxG.sound.playMusic(Paths.music('title'), 0);
// FlxG.sound.music.fadeIn(2, 0, 0.8);
selector = new FlxText();
selector.size = 40;
selector.text = ">";
// add(selector);
var swag:Alphabet = new Alphabet(1, 0, "swag");
// JUST DOIN THIS SHIT FOR TESTING!!!
/*
var md:String = Markdown.markdownToHtml(Assets.getText('CHANGELOG.md'));
var texFel:TextField = new TextField();
texFel.width = FlxG.width;
texFel.height = FlxG.height;
// texFel.
texFel.htmlText = md;
FlxG.stage.addChild(texFel);
// scoreText.textField.htmlText = md;
trace(md);
*/
super.create();
}
#if PRELOAD_ALL
var autoplayElapsed:Float = 0;
var songInstPlaying:Bool = true;
var curPlayingInst:String = null;
#end
override function update(elapsed:Float)
{
super.update(elapsed);
if (FlxG.sound.music.volume < 0.7)
{
FlxG.sound.music.volume += 0.5 * FlxG.elapsed;
}
lerpScore = Math.floor(lerp(lerpScore, intendedScore, 0.4));
if (Math.abs(lerpScore - intendedScore) <= 10)
lerpScore = intendedScore;
scoreText.text = "PERSONAL BEST:" + lerpScore;
scoreText.x = FlxG.width - scoreText.width - 4;
scoreBG.scale.set(scoreText.width + 8, 66);
scoreBG.updateHitbox();
scoreBG.x = FlxG.width - scoreBG.width;
diffText.x = Std.int(scoreBG.x + ((scoreBG.width - diffText.width) / 2));
bg.color = CoolUtil.lerpColor(bg.color, songs[curSelected].color, 0.0625);
// putting it before so that its actually smooth
updateOptionsAlpha();
#if PRELOAD_ALL
autoplayElapsed += elapsed;
if (!songInstPlaying && (autoplayElapsed > timeUntilAutoplay || FlxG.keys.justPressed.SPACE)) {
if (curPlayingInst != (curPlayingInst = Paths.inst(songs[curSelected].songName)))
FlxG.sound.playMusic(curPlayingInst, 0);
songInstPlaying = true;
}
#end
var upP = controls.UP_P;
var downP = controls.DOWN_P;
var accepted = controls.ACCEPT;
if (upP)
{
changeSelection(-1);
}
if (downP)
{
changeSelection(1);
}
if (controls.LEFT_P)
changeDiff(-1);
if (controls.RIGHT_P)
changeDiff(1);
if (controls.BACK)
{
CoolUtil.playMenuSFX(2, 0.4);
FlxG.switchState(new MainMenuState());
}
if (accepted)
{
PlayState.storyDifficulty = curDifficulty;
PlayState.SONG = Song.loadFromJson(songs[curSelected].songName, CoolUtil.difficultyString());
PlayState.isStoryMode = false;
// PlayState.storyWeek = songs[curSelected].week;
trace('CUR WEEK' + PlayState.storyWeek);
FlxG.switchState(new PlayState());
}
}
function changeDiff(change:Int = 0)
{
curDifficulty += change;
if (curDifficulty < 0)
curDifficulty = 2;
if (curDifficulty > 2)
curDifficulty = 0;
#if !switch
intendedScore = Highscore.getScore(songs[curSelected].songName, curDifficulty);
#end
switch (curDifficulty)
{
case 0:
diffText.text = "< EASY >";
case 1:
diffText.text = '< NORMAL >';
case 2:
diffText.text = "< HARD >";
}
}
function changeSelection(change:Int = 0)
{
CoolUtil.playMenuSFX(0, 0.4);
curSelected += change;
if (curSelected < 0)
curSelected = songs.length - 1;
if (curSelected >= songs.length)
curSelected = 0;
// selector.y = (70 * curSelected) + 30;
#if !switch
intendedScore = Highscore.getScore(songs[curSelected].songName, curDifficulty);
// lerpScore = 0;
#end
#if PRELOAD_ALL
autoplayElapsed = 0;
songInstPlaying = false;
#end
}
function updateOptionsAlpha() {
var bullShit:Int = 0;
for (i in 0...iconArray.length)
{
iconArray[i].alpha = lerp(iconArray[i].alpha, #if PRELOAD_ALL songInstPlaying ? 0.45 : #end 0.6, 0.25);
}
iconArray[curSelected].alpha = 1;
for (item in grpSongs.members)
{
item.targetY = bullShit - curSelected;
bullShit++;
item.alpha = lerp(item.alpha, #if PRELOAD_ALL songInstPlaying ? 0.45 : #end 0.6, 0.25);
// item.setGraphicSize(Std.int(item.width * 0.8));
if (item.targetY == 0)
{
item.alpha = 1;
// item.setGraphicSize(Std.int(item.width));
}
}
}
}