Files
CodenameEngine/source/funkin/backend/FlxAnimate.hx
T

84 lines
2.1 KiB
Haxe

package funkin.backend;
import flixel.graphics.frames.FlxFrame;
import flixel.math.FlxAngle;
import flixel.math.FlxMatrix;
import openfl.geom.ColorTransform;
class FlxAnimate extends flxanimate.FlxAnimate {
static var rMatrix = new FlxMatrix();
override function drawLimb(limb:FlxFrame, _rMatrix:FlxMatrix, ?colorTransform:ColorTransform)
{
if (alpha == 0 || colorTransform != null && (colorTransform.alphaMultiplier == 0 || colorTransform.alphaOffset == -255) || limb == null || limb.type == EMPTY)
return;
for (camera in cameras)
{
rMatrix.identity();
rMatrix.translate(-limb.offset.x, -limb.offset.y);
rMatrix.concat(_rMatrix);
if (!camera.visible || !camera.exists || !limbOnScreen(limb, _rMatrix, camera))
return;
getScreenPosition(_point, camera).subtractPoint(offset);
rMatrix.translate(-origin.x, -origin.y);
if (limb != _pivot) {
if (frameOffsetAngle != null && frameOffsetAngle != angle)
{
var angleOff = (-angle + frameOffsetAngle) * FlxAngle.TO_RAD;
rMatrix.rotate(-angleOff);
rMatrix.translate(-frameOffset.x, -frameOffset.y);
rMatrix.rotate(angleOff);
}
else
{
rMatrix.translate(-frameOffset.x, -frameOffset.y);
}
rMatrix.scale(scale.x, scale.y);
if (!matrixExposed && bakedRotationAngle <= 0)
{
updateTrig();
if (angle != 0)
rMatrix.rotateWithTrig(_cosAngle, _sinAngle);
}
}
else
rMatrix.a = rMatrix.d = 0.7 / camera.zoom;
if (matrixExposed)
{
rMatrix.concat(transformMatrix);
}
else
{
rMatrix.concat(@:privateAccess flxanimate.FlxAnimate._skewMatrix);
}
_point.addPoint(origin);
if (isPixelPerfectRender(camera))
{
_point.floor();
}
rMatrix.translate(_point.x, _point.y);
camera.drawPixels(limb, null, rMatrix, colorTransform, blend, antialiasing, shaderEnabled ? shader : null);
#if FLX_DEBUG
FlxBasic.visibleCount++;
#end
}
// doesnt work, needs to be remade
// #if FLX_DEBUG
// if (FlxG.debugger.drawDebug)
// drawDebug();
// #end
}
override function limbOnScreen(limb:FlxFrame, m:FlxMatrix, ?Camera:FlxCamera)
{
// TODO: ACTUAL OPTIMISATION
return true;
}
}