Files
CodenameEngine/assets/shaders/pixelZoomShader.frag
T
2022-11-05 19:12:16 +01:00

11 lines
253 B
GLSL

#pragma header
uniform float pixelZoom;
// zooms the game 6 times
void main() {
vec2 camPos = getCamPos(openfl_TextureCoordv);
camPos = vec2(0.5, 0.5) + ((camPos - vec2(0.5, 0.5)) * pixelZoom);
gl_FragColor = textureCam(bitmap, camPos);
}