11 lines
253 B
GLSL
11 lines
253 B
GLSL
#pragma header
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uniform float pixelZoom;
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// zooms the game 6 times
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void main() {
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vec2 camPos = getCamPos(openfl_TextureCoordv);
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camPos = vec2(0.5, 0.5) + ((camPos - vec2(0.5, 0.5)) * pixelZoom);
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gl_FragColor = textureCam(bitmap, camPos);
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} |