50 lines
1.5 KiB
Haxe
50 lines
1.5 KiB
Haxe
package funkin.game;
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import flixel.FlxCamera;
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import lime.app.Application;
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import flixel.graphics.tile.FlxGraphicsShader;
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import flash.display.Bitmap;
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import flash.display.BitmapData;
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import flash.display.DisplayObject;
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import flash.display.Graphics;
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import flash.display.Sprite;
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import flash.geom.ColorTransform;
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import flash.geom.Point;
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import flash.geom.Rectangle;
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import flixel.graphics.FlxGraphic;
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import flixel.graphics.frames.FlxFrame;
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import flixel.graphics.tile.FlxDrawBaseItem;
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import flixel.graphics.tile.FlxDrawTrianglesItem;
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import flixel.math.FlxMath;
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import flixel.math.FlxMatrix;
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import flixel.math.FlxPoint;
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import flixel.math.FlxRect;
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import flixel.system.FlxAssets.FlxShader;
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import flixel.util.FlxAxes;
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import flixel.util.FlxColor;
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import flixel.util.FlxDestroyUtil;
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import flixel.util.FlxSpriteUtil;
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import openfl.display.BlendMode;
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import openfl.filters.BitmapFilter;
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import openfl.filters.ShaderFilter;
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import openfl.Vector;
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class HudCamera extends FlxCamera {
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public var downscroll:Bool = false;
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public override function update(elapsed:Float) {
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super.update(elapsed);
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flipY = downscroll;
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}
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public override function drawPixels(?frame:FlxFrame, ?pixels:BitmapData, matrix:FlxMatrix, ?transform:ColorTransform, ?blend:BlendMode, ?smoothing:Bool = false,
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?shader:FlxShader):Void
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{
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if (downscroll) {
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matrix.scale(1, -1);
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matrix.translate(0, height);
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}
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super.drawPixels(frame, pixels, matrix, transform, blend, smoothing, shader);
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}
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} |