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CodenameEngine/source/funkin/backend/utils/BitmapUtil.hx
T

69 lines
2.0 KiB
Haxe

package funkin.backend.utils;
import openfl.display.BitmapData;
import flixel.util.FlxColor;
class BitmapUtil {
/**
* Returns the most present color in a Bitmap.
* @param bmap Bitmap
* @return FlxColor Color that is the most present.
*/
public static function getMostPresentColor(bmap:BitmapData):FlxColor {
// map containing all the colors and the number of times they've been assigned.
var colorMap:Map<FlxColor, Float> = [];
var color:FlxColor = 0;
var fixedColor:FlxColor = 0;
for(y in 0...bmap.height) {
for(x in 0...bmap.width) {
color = bmap.getPixel32(x, y);
fixedColor = 0xFF000000 + (color % 0x1000000);
if (colorMap[fixedColor] == null)
colorMap[fixedColor] = 0;
colorMap[fixedColor] += color.alphaFloat;
}
}
var mostPresentColor:FlxColor = 0;
var mostPresentColorCount:Float = -1;
for(c=>n in colorMap) {
if (n > mostPresentColorCount) {
mostPresentColorCount = n;
mostPresentColor = c;
}
}
return mostPresentColor;
}
/**
* Returns the most present saturated color in a Bitmap.
* @param bmap Bitmap
* @return FlxColor Color that is the most present.
*/
public static function getMostPresentSaturatedColor(bmap:BitmapData):FlxColor {
// map containing all the colors and the number of times they've been assigned.
var colorMap:Map<FlxColor, Float> = [];
var color:FlxColor = 0;
var fixedColor:FlxColor = 0;
for(y in 0...bmap.height) {
for(x in 0...bmap.width) {
color = bmap.getPixel32(x, y);
fixedColor = 0xFF000000 + (color % 0x1000000);
if (colorMap[fixedColor] == null)
colorMap[fixedColor] = 0;
colorMap[fixedColor] += color.alphaFloat * 0.33 + (0.67 * (color.saturation * (2 * (color.lightness > 0.5 ? 0.5 - (color.lightness) : color.lightness))));
}
}
var mostPresentColor:FlxColor = 0;
var mostPresentColorCount:Float = -1;
for(c=>n in colorMap) {
if (n > mostPresentColorCount) {
mostPresentColorCount = n;
mostPresentColor = c;
}
}
return mostPresentColor;
}
}